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[mod]Little Fighter 2- The Final Return
Because a) you cannot see the words if the bars have anything and b) it makes your bars hard to look at.
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heres the next beta... uhh beta: 1.3

includes: new skin, readme, few new attacks, blah.

uploading progress: finished.

http://www.mediafire.com/file/yxe5dlquzk...Return.rar
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News of the day 19th Sep 10: Someone's back on track
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Davis' D>A is a bit pixelated, you should make it more like the LF2like balls (like firzen's up chase)
John's D>A is pretty creative, but change the position of the sparks coming from the balls. They're too ahead.
More comments coming soon...
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(06-25-2010, 06:42 AM)Taniaetc Wrote:  Davis' D>A is a bit pixelated, you should make it more like the LF2like balls (like firzen's up chase)
John's D>A is pretty creative, but change the position of the sparks coming from the balls. They're too ahead.
More comments coming soon...

for davis... readme explains it all ;D

John- uhm that's a little intended. i may change it though.

(waiting for more comments)
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News of the day 19th Sep 10: Someone's back on track
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I love the reading screen. Inspired me again.
You might change the TFR text into the one more lf2like.
hey wait... there's some white arrows sticking into the players while i'm on the great wall bg.
Dennis' DvA is just awesome...
theres something funny about woodys breathing, especially his hands.
and wth happened to template?
offtopic: OMG now you're a unique member now!
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(06-25-2010, 07:25 AM)Taniaetc Wrote:  I love the reading screen. Inspired me again.
You might change the TFR text into the one more lf2like.
hey wait... there's some white arrows sticking into the players while i'm on the great wall bg.
Dennis' DvA is just awesome...
theres something funny about woodys breathing, especially his hands.
and wth happened to template?
offtopic: OMG now you're a unique member now!

ahahahhaha template ;D

he's for testing to see if combos work. and at one point trying a C&P char.

the white arrows means somethings buggy with the comp. can't load shadow pic.

Dennis' DvA is atm a WIP. i'm gonna remove the awesome parts and make it awesomer. ;D

woody's breathing- meh i don't see too much of a problem. just that i meight redo it.

btw @ TFR text: i dunno... maybe if i got some inspiration, then i have the time... yea... might scan it into the comp... (since i'm not sure about drawing tht...)

and check out firen's weapon... OP-ness Twisted
ofc the OP-ness is in the D>A. then even then, it still does too little to be OP. :P

and the unique member thingie... Twisted i guess it comes from sprite game spam
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News of the day 19th Sep 10: Someone's back on track
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OH YEAH, BABY!! NEW VICTIM!! (cough, I mean beta)
Anyway, that thing is huge (as usual. This better be good, because I have nearly no space on my computer now)
Yay! Done! Oh, go change the LF2 TFR thing. It looks bad, add a bit of decor to it. Eeeek! Lag! NOO!!
Get rid of the white box at the selection screen and as said before, add decor. No, a white box is not decoration. Also, I like the 'Press attack to join' thingy. That 'random char' question mark is just crappy.
Davis-Don't make the delay to strike on the ball thing too long. They are also notoriously inaacurate. However, nice idea and sprites.
Woody- Like Tania said, the breathing sprites are a bit odd....and the arms look too outstretched..
Dennis- I don't like his ball attack for some reason. Some originality, instead of a ball that spams more balls. No, I don't care how advanced the DCing was. DvA is cool, I guess....shadow attacks always look good to me.
Freeze-I'd rather you place the spinning top thing with the actual whirlwind. But great idea and great sprites. The ball looks okay, if not a bit rapid (the frame speed)
Firen-Lollipine is bad bad BAD. It looks excessively bad. Change the speed of the balls so each one can hit the opponent when you spam them. Explosion-you could do better. Same goes for fire breath.
Rudolf-Why is there a weird silver bar when you do D>J? If it's there on purpose, go remove it. His stars are too cheap. Don't make them stay on da ground.
How the fudge do you activate the other chars? No, I can't be bothered to fiddle with the data so they show up. Not testing Firzen then.
Henry-Super arrow is unremarkable.
John- The ball looks too crowded. Don't put too many balls in one attack. Biscuit-Change the appearacne a bit so you can see differences between the normal and levitation disks, and you're fine.
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uhh... @^: ahahahah loads of attacks have more decor now... but i'm not planning on adding more decor to the exe. especially since its impossible(like, the background is made with hex... D:)

@davis: lol... its meant to be inaccurate. cuz, the stupid hit_Fa: 7 thing works HORRIBLY. either
a) i make it hit on one spot or
b) it randomly hits with random delays. well not random, but looks random enough.

so b) works better.

exe skin: as said before, the background can't be changed... only its colour can be changed... D:

list of stuff that can be changed:

Little Fighter 2 sign thing(ie)

loading screen m...-

oh ho... refresh ftw :P
firen: they work... for me... you're not spamming hard enough... D:
rudolf: why? like, seriously. its not like AAUGHH!!! IT BLINDS MEH kinda bar thing...
and probably i'll make it blind you. Twisted
oh damn the code...

lf2.tfr

like, if you figured that out it'd be ok...
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Well, then you should give Davis an attack the is long-ranged and (sorta) accurate.
That weird bar thing for Rudolf looks out of place. It's a jump slash attack, so a sliver of grey does not look good. Before I paused it to see the sprite, I was wondering why that attack made the opponent fall down before Rudolf even touched the guy.
Tested Firzen. His new attack is sorta pointless. It looks good, but it should make another effect.
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oh cmon. thats on purpose. he doesn't jump. D:
and it hits first because:
1) he's ultra fast and
2) its for effect.
3) its intentional. i don't intend to change it anyway.

davis: its far ranged enough and now compared to the old one its: closer ranged, better for combos(despite the fact that its hard to do...) and more accurate.


firzen: lolwut?

and you are now officially banned from making ultra long posts complaining about crap. D:< got that? or i'm just gonna ignore your posts- they're discouraging and they make no positive impact on the mod. at all.
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