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Resize sprites
#11
Falling frames may be indifferent.

Only stopped, running and jumping animation must be in 16x32...
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#12
kubamaster93 Wrote:Falling frames may be indifferent.

Only stopped, running and jumping animation must be in 16x32...

Hmm...the sprite size seems familiar. Is it for an old-school RPG-game?
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#13
(11-05-2008, 06:26 PM)Gad Wrote:  I don't think so, couse in rpgs you can walk in up, down, left right, his davis is walking only in right and left :]....
depends on the technique he uses (i will do a 2d-rgp of lf2, too, but this could take a while^^" )
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#14
No, no. I am making a platform game :)

Bamboori@: Good, but it's not 16x32... Look at my picture...
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#15
Ok, thanks Gad.

Then I will still need other characters ...
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