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[solved] Opoint in chase ball
#11
I did that and game is still crushing. next: 1 doesn't help. Looks like there is another problem :/. I can't find it.
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#12
file(12-139): sprite\sys\sharp_gwiazdki.bmp w: 81 h: 82 row: 128 col: 1

lets count: 128x81....

I guess the image could be to large for the computer, if you dont need this image for the attack delete it out and see what happens...
[Image: random.php?pic=random]
www.lf-empire.de
Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
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#13
I deleted it and it's still same effect.
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#14
ok please post the compleate dat.-file and all needed images (and sounds, packed in a zip file) here, together with opoint you used to activate it and the data-lines ...
[Image: random.php?pic=random]
www.lf-empire.de
Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
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#15
I should not do this, but...

Data.txt file:

id: 4 type: 0 file: data\Sharp.dat
id: 731 type: 3 file: data\Sharp_Ultra.dat
id: 730 type: 3 file: data\Sharp_arrow.dat
id: 537 type: 3 file: data\Sharp_chase.dat
id: 538 type: 3 file: data\Sharp_lolz.dat

Files:
http://www.savefile.com/files/1903778
(Sorry, it's *.rar, not zip.)

Please, help me xD.
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#16
argh, state 8537!?!? you want to transform into it? :p

I wonder I didnt see this earlier...

here's your sharp_lolz frame number 5:

5 flying
pic: 0 state: 3000 wait: 1 next: 1 hit_Fa: 3


acztually you should also change something in sharpe_chase:

70 flying
pic: 5 state: 3000 wait: 8 next: 71 dvx: 20 dvy: -10 dvz: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0

71 flying
pic: 5 state: 3000 wait: 1 next: 1 dvx: 550 dvy: 550 dvz: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0


if not the ball will still move up and the balls which are created will not get to target :p
[Image: random.php?pic=random]
www.lf-empire.de
Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
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#17
(11-25-2008, 05:34 PM)MH-Razen Wrote:  argh, state 8537!?!? you want to transform into it? :p
Yes, i wanted to transform tail into sharp_lolz and i forgot to change state later

(11-25-2008, 05:34 PM)MH-Razen Wrote:  here's your sharp_lolz frame number 5:

<frame> 5 flying
pic: 0 state: 3000 wait: 1 next: 1 hit_Fa: 3
<frame_end>

acztually you should also change something in sharpe_chase:

<frame> 70 flying
pic: 5 state: 3000 wait: 8 next: 71 dvx: 20 dvy: -10 dvz: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 71 flying
pic: 5 state: 3000 wait: 1 next: 1 dvx: 550 dvy: 550 dvz: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

if not the ball will still move up and the balls which are created will not get to target :p

I know it will be still moving, but it doesn't matter.


But anyway thanks!! :)
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