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01-31-2009, 06:57 PM
(This post was last modified: 01-31-2009, 07:14 PM by Muratti.)
i think i leave the healing then. The superkick, it has to kick a other character who flys back and hit other characters (like trowing a stone)
and another move i came up with is earthquake. How do i do that?
deleting bdy didnt help but is it possible to defend julians attack.
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01-31-2009, 11:03 PM
(This post was last modified: 01-31-2009, 11:04 PM by Alblaka.)
I made a nice move for Rim (Davis Sprites) where he knocks onto ground (using his sprites for the knockdown after a punchup, onlz on ground) and which will make all enemies fall down. No damage, but still usefull to interrupt them...
Simply make an itr:1 with a HUGE range and give it a fall: 70 bdefend: 70 ^^
edit: Wait, don't make the range hit EVERYTHING. I designed the itr to onlz hit targets on ground (i guess, i made something from y:60+). Earthquaking a jumping enemy looks stupid, really.
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02-01-2009, 01:27 AM
(This post was last modified: 02-01-2009, 05:02 PM by Muratti.)
i found the eartquake in some of the treads but, it hits jumping enemys to. What i was thinking of was the same eartquake attack of guardian in r-lf. Knock or stamp on ground and make the enemy fall with some damage.
I tryd the cpoint thing but wen i did the move LF shut down. I think i leave this as it is.
how do i make that object for defend? Or do i have to change the bdefend and fall of the frame defend?
Can someone make the sprites for me cuz i cant, i tryd but it doesnt look good.
Im stopping this project cuz i cant do want i want and i dont have patience. Thanks for the help.
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