Poll: which one is better?
You do not have permission to vote in this poll.
the 1st one! it has some cool misc.
100.00%
16 100.00%
the 2nd one! the cloth is more fitting the char.
0%
0 0%
Total 16 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
a new char (only the sprite)
#11
(04-27-2009, 08:45 AM)prince_freeza Wrote:  talking about a fast work ur getting to it vandesdelca...what will his power colour be??

red maybe? or gold...
Btw i know its not a perfect recolour cuz i'm sux at spriting....

CURRENT UPDATE:

phoenix flare(added to the char)
description:
charge a golden burning energy in the sword and then release it with fullpower(have burning effect). consume 01hp(i don't how many it is)150mp.
windmill blade(added to the char.)
description:
do a spinning move with sword towards enemy and finished when touching ground.
consume 100 mp/move
note: also can be activated while rowing
avoid(added to the char.)
description:
can't be hitted by any attack til the move finished(no bdy)
consume 30 mp/move, can be used continuosly by pressing jump while in the crouchinng2 frame.
note: can be used at injured, broken defend, rowing, and from defending frame only.
Reply
Thanks given by:
#12
wow, cool new updates.
so to the phoenix flare: wow, if you done this by yourself, you are very very fast. I need ages for spriting attacks.
to windmill blade: If the power is red, you should maybe give the sword a little touch of red? Thats what is normally done. neverthless it looks quite good. And with more hair I won't become crazy while looking at it.
to the avoid: what can I say? Nothing special with spriting but a very nice idea. However it looks maybe a bit unrealistic as you use the same frame 3 or 4 times in the end.( too lazy to count.)
Anyway very nice work.
Reply
Thanks given by:
#13
completely agree with reaper :D
is this gonna be your rep char? if so, you should post it into the forum mod section, because i think it is good, and it seems to have a lot of potential ;)
Reply
Thanks given by:
#14
thx!:D:D:D:D:D
i'll work on this char with my very, very, hardwork!
Btw did u have any idea for the move?
and for the avoid move... actually, if u use this move in real game its just a very useless move(for me). and the move isn't really look like that...
if u press jump while defending the char will do a "roll-back" and dash backward, after he touches ground, there he can continue the move.

EDIT: what is rep char anyway?
Reply
Thanks given by:
#15
rep char=representive char

I like this character, even if it isn't much edited... I don't know why, it just looks good :D
good luck

TITLE: a idea
make cave for bear?
Reply
Thanks given by:
#16
do u think this'll be a good move if i add it on the char.?
[Image: TB.gif]
its almost the same as deep's dash sword but this one has no state 301, and the char is stay at his position, the wait also 0 for all frame, but at this gif i make it faster cus of very suck hycam, there are some skipped frame...
Reply
Thanks given by:
#17
Great idea. Does that moves take away mp when it's executed?
Reply
Thanks given by:
#18
killer move dude nice...i think its like a firzen ball takes mp more and more untill u stop right??
"I'm the president of the shadow government
The grand governor of the federal reserve
Public enemy of the society
The one you cannot see the thirty three degree"
Reply
Thanks given by:
#19
That move would be great if you balanced the mp and injury tags, because it looks very neat :P

TITLE: a idea
make cave for bear?
Reply
Thanks given by:
#20
ofc it'll take mp as long its activated! and yep! its a continuous mp consume move:D.
and do u think how many mp it should take /frame and how many damage it should give?
atm i set the injury to 10 and the mp consume: 8/frame.
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)