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(char) Sasuke Uchiha - Headstrong Warrior
#11
no you don't have to.
Just add the itr into every frame of the timestop attack.
Or wait: It's maybe better to use a special ball you create with opoint, as hitting everybody will slow you down.
But there are two problems:
1. attacks get hit.
2. heavy weapons break.
Don't know if someone solved them. I can't.
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#12
thx ^^ add that after my meal ^^
[Image: 333wc2q.png]

only the past knows how the future looks like ~ HW
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#13
(04-29-2009, 03:48 PM)Reaper Wrote:  But there are two problems:
1. attacks get hit.
2. heavy weapons break.
Don't know if someone solved them. I can't.
we(ntsd) solved 'em, but it was a crap load of wrok to edit all 40 chars^^
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#14
Or there is something else, creates some itr kind:8 balls which followes chars and with a small area with slow down time effect. Use bdefend: 70 or something less than 100 to prevent heavy weapons from breaking.
[Image: illidansig1.png]
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#15
well i just have to put that itr in every frame of my ^^ attack ^^
[Image: 333wc2q.png]

only the past knows how the future looks like ~ HW
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#16
@woodysmasher: but how do you know that every char gets a ball? Isn't it possible that a char gets many of them and one not?
(Sorry for a bit offtopic, but I'm trying to learn, too)
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#17
^^ no probleme im learning too
[Image: 333wc2q.png]

only the past knows how the future looks like ~ HW
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#18
I think you can do it in either these ways

way1:-Move the balls to different sides thereby randomely catching all opponents.

Way2:-Use a single itr kind: 8 ball when it locks to a target create an oid ball at that point and have the old ball move with not large itr kind :8 area sort of like a scanner
[Image: illidansig1.png]
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#19
ohh yeah forgot to say


feedback or suggestions are welcome
[Image: 333wc2q.png]

only the past knows how the future looks like ~ HW
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#20
Good quality images?
[Image: illidansig1.png]
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