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[solved] Minion explosion
#11
@Alblaka:
He opoint out the ball right after opointing the minion you know. That way, it should solve the slow down problem.

@Hax0r:
You should use a mixture of Lauli and mine Alblaka's method. Opopint out the ball that stick to your minion right after you opoint him out. When you press D + J + A, you'll go to a frame where you hit the ball with state: 18 and
Quote:If one of these balls is hit, it creates a bdy that makes the minions go, via itr/kind: 8, to the explosion cycle.
All the main character does, is "hit" the invisble balls with his DJA attack.

And by the way, opoint in walking, running and stuff is easy. Check out my Kagemitsu thread or go search on the forum.
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#12
(12-13-2009, 03:37 PM)no one Wrote:  You should use a mixture of Lauli and mine Alblaka's method. Opopint out the ball that stick to your minion right after you opoint him out.

Bad idea...
If he summons 2 minions and they met each other somewhere its most likely that one will get two of the sticking balls, the 2nd one zero... in effect you can't be sure how many of the minions explode...
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Greetz,
Alblaka
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#13
Man, forgot the damn stealing thing.

Well then, we can use the grabbing method of yours mix up with mine and Lauli. It'll work a lot faster.
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#14
Or you can use mine right away and don't have any bugs?
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#15
yah, lauli's is the most bugfree... why should it be combined with something what is just going to bug it?
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