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3/20/10 LF2 DLL Framework Update
#11
How do I change the text of loading? why I changed the "text.inc" and does not change ...
   
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#12
Sorry 4 request. ;/ There was no question.
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#13
Here's the eh... updated version of the LF2 DLL Framework.

Nothing special, the 'left' and 'right' states have been changed to forward/backward per request.

Changed States:

State 21 - Hold Forward
State 22 - Hold Backward

I hope this counts as contribution towards the Forum Mod's Hex Engine :D.

I'll upload the No-Num version soon..

Happy DCing! :D


~Solomon Leung


Attached Files
.rar   12.2.10 LF2_V20A_DLL.rar (Size: 23 KB / Downloads: 145)
.rar   12.2.10 LF2_V20NONUM_DLL.rar (Size: 23.05 KB / Downloads: 111)
.rar   12.2.10 LF2_V20_DLL.rar (Size: 23.19 KB / Downloads: 104)
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#14
1477 please check the "armor" file because when i hit julian armor game crash. ;/
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Sorry for gramma but I'm from Poland xD
My new char KillerBee
Check it out! :D
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#15
Hah failed :P
This backward/forward thing is bul***it! :P
Did u even test it? 0o
Anyway nice try. Because of u i made an upgrade for ur script (after many hours 0o).

Here it is:

Keep working on my req if ure bored ;p
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#16
In the stage, enemy used his timestop move, and it wouldn't go normal.
If enemy used,it could use F9 to go normal. If teammate used, it wouldn't go normal.
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#17
Just to bump my DLL update, that is if the title change isn't obvious enough. Download and explanation on the first post.

Sharingan Wrote:Hah failed :p
This backward/forward thing is bul***it! :p

Geez, I'm up against some harsh critics...
:D

Anyway, quick synopsis if you guys don't wanna read the whole thing.


March 20, 2010 Update:

Fixed Holding Forward/Backward States (21 and 22)
Fixed 99.9% Time-Stop
Created Object-Oriented Itr/Kind 8 BETA

>Link to First Post<

Happy DCing!! :D



~Solomon Leung
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#18
' Wrote:Sharingan Wrote:Hah failed :p
This backward/forward thing is bul***it! :p


Geez, I'm up against some harsh critics...
:D

As u can see there's some smiles there ;p I dun think that u're doin s**t.

I need help with super armor.

I wan this to work like when u hit id:9 then he doesn't go to injured frames and by any direction.
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#19
Your MP code can't work.
Maybe you forgot invoke JmpPatch, 0041FAC9h, addr MP
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#20
Also added to the first post...

Personal Note to Current Hex-Coding "Pursuers":

Please try to not to burden this thread with DLL questions. Start up your own thread for this matter. The content in the DLL most likely works. If it doesn't, please ask someone else that possesses hex knowledge, and they will help you. I do not hold responsibility for Silva's nor Genevrier's old coding, and through my means of coding analysis I have yet to detect any errors (HP and MP are Genevrier, I think). If you insist on asking questions, again create a new thread in the 2.0 Editing section, and direct it at somebody else. I am now only present on LFE once a month, and only then to post any curious updates that I have stumbled upon during my own exploits of the LF2 engine, since I have a personal, LFCL-dedicated DLL that contains many other useless-ish features I stuff in for simply 'teh lulz' and don't include in the LFE version...

Basically, what I'm saying is, I am and will continue to ignore hex questions simply because I do not have the time to camp on this forum and answer them. If you haven't already noticed, then this is a confirmation. Please enjoy the features I posted, and not greedily add them to your mod simply because they exist and you've got to utilize them in order to make it appear unique and good :D . <- This often leads to a chain of never-ending "wants", since DC has a set, defined limit of impossibility, whereas Hex really does not. Please don't take any offense to this message, I am simply trying to explain my personal ignorance to the questions out there regarding the DLL ever since Silva rage quit. Thank you for reading, guys! :D

See you all next month! :D


~Solomon Leung
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