Poll: Do you like this weapon?
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Yeah, sure!
83.33%
5 83.33%
It's good, but not great...
16.67%
1 16.67%
Not at all.
0%
0 0%
Definitely not.
0%
0 0%
Total 6 vote(s) 100%
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[weapon] Magic scrolls!
#11
(04-25-2010, 06:42 PM)TheNave Wrote:  everybody makes such a hype about those magic scrolls, but when ntsd made them in a very similar way, nobody cared about it... I'm dissapoint :(
Soooo... I'm going to make something more creative!
What about exploding Simoneon with sugar?
;)
The next thing I'm going to do wouldn't be just as simple as before. So keep your fingers crossed!

BTW, how could you tell that I made them in very similar ways? TWO scrolls? Really... :s

(04-25-2010, 06:48 PM)Gad Wrote:  Isn't it a bit overpowered now? :D
It may be, but it's just TOO easy to avoid it.
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#12
noez, i have the same idea with crystals D:
well, nice anyways :D
but as gad stated, they are too powerful. compare them to normal weapons, eg. a baseball could never make such damage.
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#13
Maybe, some sugar ball, that chases when you throw teh wepon, and when it hits, some random wepons (crates, baseball bats, things) appears.
Would be awesome though though cough
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#14
(04-25-2010, 07:04 PM)Bamboori Wrote:  but as gad stated, they are too powerful. compare them to normal weapons, eg. a baseball could never make such damage.

Scroll: High dmg, one use
Baseball: Low dmg, multiple uses

No problem here :D
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Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


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#15
(04-25-2010, 06:58 PM)Gad Wrote:  What about something like black hole? :D Creating an area which is pulling everything around and then it "eats" it. :D
Yeah I'm going to make it right now but I have some difficulties...
It's quite easy to make it "pull everything around" but I have no idea how to make them "eaten", especially characters.
Quote:It wouldn't be so powerful, if it could pull in also the creator :D.
That's what I'm talking about.

---
I'll be away on 27th April, so be patient please.
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#16
@black hole idea: maybe hitting the chars and letting them fly insanely high? could look good.
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#17
Yea, maybe some flute or windwhirlrlrl effect, that'd look kind of good.
Imagine - you throw it to enemy and it makes him to fly around in air. Hehe :3

or you can fuse those two into one. D:
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#18
(04-26-2010, 07:17 PM)Moer12 Wrote:  
(04-25-2010, 06:58 PM)Gad Wrote:  What about something like black hole? :D Creating an area which is pulling everything around and then it "eats" it. :D
Yeah I'm going to make it right now but I have some difficulties...
It's quite easy to make it "pull everything around" but I have no idea how to make them "eaten", especially characters.

>>> itr/kind:3 caughtact: 1000
Be careful, the catching object will jump back to frame 0 after the catched char disappearing.
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Return (String) System.getNewsOfTheDay();
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#19
SO:

<frame> 10 W
pic: 1 state: 18 wait: 3 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr: kind: 15 x: -24 y: -71 w: 142 h: 220 dvx: -12 dvy: -18 fall: 70 vrest: 200 bdefend: 16 zwidth: 76 itr_end:
itr: kind: 10 x: -34 y: -71 w: 142 h: 220 vrest: 1 injury: 1 zwidth: 76 itr_end:
itr: kind: 10 x: -97 y: -58 w: 258 h: 207 vrest: 1 injury: 1 zwidth: 55 itr_end:
<frame_end>

EDIT: THese are the right frames:
    DC-Code:
<frame> 10 W
pic: 1 state: 18 wait: 3 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr: kind: 15 x: -24 y: -71 w: 142 h: 220 dvx: -12 dvy: -18 fall: 70 vrest: 200 bdefend: 16 zwidth: 76 itr_end:
itr: kind: 10 x: -34 y: -71 w: 142 h: 290 vrest: 1 injury: 1 zwidth: 76 itr_end:
itr: kind: 10 x: -97 y: -58 w: 258 h: 290 vrest: 1 injury: 1 zwidth: 55 itr_end:
<frame_end>
<frame> 1 W
pic: 1 state: 18 wait: 3 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr: kind: 15 x: -24 y: -71 w: 142 h: 220 dvx: -12 dvy: -18 fall: 70 vrest: 200 bdefend: 16 zwidth: 76 itr_end:
itr: kind: 10 x: -34 y: -71 w: 142 h: 290 vrest: 1 injury: 1 zwidth: 76 itr_end:
itr: kind: 10 x: -97 y: -58 w: 258 h: 290 vrest: 1 injury: 1 zwidth: 55 itr_end:
<frame_end>
<frame> 2 W
pic: 1 state: 18 wait: 15 next: 10 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr: kind: 15 x: -24 y: -71 w: 142 h: 220 dvx: -12 dvy: -18 fall: 70 vrest: 200 bdefend: 16 zwidth: 76 itr_end:
itr: kind: 10 x: -34 y: -71 w: 142 h: 290 vrest: 1 injury: 1 zwidth: 76 itr_end:
itr: kind: 10 x: -97 y: -58 w: 258 h: 290 vrest: 1 injury: 1 zwidth: 55 itr_end:
<frame_end>


Heh, nice part of code :)
Black Hole will appear above "this".
I mean, The Black Hole Of Death will be added as another object.
Oh. I missed it.
Characters can't be catched when they're in "falling" frames.
Do you have any solution?

Silverthorn edited this post 04-27-2010 02:53 PM because:
Please use the code-tags next time. Thanks!
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#20
But what exactly would be the point of a black hole? Seperate gangs of people? Stuff like that is only useful when you're surrounded, and it isn't likely you'd be able to hold on to it in that situation. Correct me if the intention is different.
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