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[Char] Sonic Boom!
#11
since you didn't fix the walking I decided to do it for you.
[Image: EDCcQ.gif]
also.. umm pic 1 and 2 have the same hand position which makes it look weird.
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#12
looks more like hes doing the robot ;D

also the arms move like crazy in breathing
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#13
(06-27-2011, 06:44 PM)bashscrazy Wrote:  since you didn't fix the walking I decided to do it for you.
[Image: EDCcQ.gif]
also.. umm pic 1 and 2 have the same hand position which makes it look weird.

Thanks Bro!
And you have I think fixed the problem for the same hand position or I have to do it?
Cuz Now what you have made is really good!
Thanks!

@Bamboori
Yeah his breathing is just horrible and it's my first own sprited char so plz give me tips and suggestions.
Can you tell me how much should I move them?

@Monolith
Here are some of the attacks.
1. Super Kick
2. Asteroid Punch
3. Pingpong[u will see why...]
4. Super Football air bang!
Need help for making the punching sprites!
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#14
I'm not convinced my the arms' movement. I don't know .... they arn't mouving like real ones.
They have to move forward and backward, but they only seem to go forward. That's weird.

I think breathing is good, but your gif goes too fast, that's the problem here ^^ Breathing needs to be slow.

(You used woody's legs, didn't you?)
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#15
(06-28-2011, 06:53 AM)AKA_Mathieu Wrote:  I'm not convinced my the arms' movement. I don't know .... they arn't mouving like real ones.
They have to move forward and backward, but they only seem to go forward. That's weird.

I think breathing is good, but your gif goes too fast, that's the problem here ^^ Breathing needs to be slow.

(You used woody's legs, didn't you?)

In the walking sprite?
See what Bashscrazy have made. I have made the sequence of walking wrong too. so plz see his cuz I am also gonna use something like that.
Thanks for the breathing but in the game the speed will be changed by dc.
Thanks bro!
Can you help me with some punching sprites?
I don't know how many spites can be there in a normal, super and many more so help me.

Fixed the walking see first post..
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#16
I looked deeply in the walking gif. As crazy bash said, two frames have the same hand positions...


[Image: EDCcQ.gif] -----> [Image: 822102GTHQE.gif]
(You used woody's legs :P)
But the way his shoulders move is very weird. They only have to rotate not to go up and down ...

the way you have to do a gif is very easy, look at that:

[Image: 302595GTHQE.jpg]

You know what I mean?

Sonic Boom Wrote:I don't know how many spites can be there in a normal, super and many more so help me.

Very simple ... look at the sprites in LF2/Sprite/sys, then count the number of sprites needed for a punch (I think you need two pictures for a punch)


C ya
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#17
I have fixed those hand positions earlier than you posted see the first post.
And Yeah I used woody legs cuz it's base is woody duh!
And those shoulder's are moving up because when you see a thing from close then you see it bigger and when far then smaller so easy. and when it rotates it is actually bring the hand closer to the view so that's why it's like that. But, yeah they are being a bit much more big. i will be fixing them.
I Already know how to make a Gif!
And Thanks for the Punch count I will make them soon.
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#18
Sonic Boom Wrote:I have fixed those hand positions earlier
So, Why they freeze like a robot in frame 5 and 6? Don't you the difference between the two gifs?

Sonic Boom Wrote:those shoulder's are moving up because when you see a thing from close then you see it bigger and when far then smaller

Yeah, the perspective thing. Use it when you draw a landscape.
But that doesn't work here, nobody shakes the shoulders like that while walking.

But nevermind, we are talking about details. Just go ahead!
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#19
Ok Now the next thing would be a punching animation.
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#20
problem is:
1.[Image: CgCUv.png]
2.[Image: C0uZV.png]
3.[Image: pS9fD.png]
4.[Image: YZcZV.png]
[Image: icyboards-ad-468x60.gif]
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