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[solved]may someone can do it?
#11
I think you can solve your problem with DC

OR

with sprites.

Thoses missiles aren't one ball but three balls (but one ball data file).
You can treat it in 3 lines.
[Image: 584383maysomeone.png]
Each line has its own sprites' sequence.
And when one of the missiles of a line hits something, all the line explode.

And I agree with XMFCX for
Monolith Wrote:i want them go from same place like others missiles,but in few seconds they go to other line
"XMFCX Wrote:Then let the ball opoint a little (like 1 or 2 pixel) tail in its flying and starting frames. (My method should be applied.)
Tail has 0 or 1 wait and next 1000.


Remenber that a object doesn't move on he Z-axis on its own (the player has to push on the up or down button).
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#12
My main idea was to make missiles go randomli like chase missiles but i wasnt knowed how to do it and i wanned to make missiles follows enemy but goes full speed without turning back at enemy
Troll mode activated TwistedDemonEvil
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#13
(10-09-2011, 07:48 PM)AKA_Mathieu Wrote:  Remenber that a object doesn't move on he Z-axis on its own (the player has to push on the up or down button).


How do you think woody's balls going up an down on z axis?

Or davis and dennis' balls? Are they moving on z axis just with player inputs?

Like I said before; hit-j tags on t3 objects moves it up and down on z axis.
(10-09-2011, 07:48 PM)AKA_Mathieu Wrote:  I think you can solve your problem with DC

OR

with sprites.

Thoses missiles aren't one ball but three balls (but one ball data file).
You can treat it in 3 lines.
[Image: 584383maysomeone.png]
Each line has its own sprites' sequence.
And when one of the missiles of a line hits something, all the line explode.

It is not a exceptable solution. Because it lowers the reality and looks bad when chasing.
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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#14
wait, what is the problem with this?
just spwan alot of balls at different frames with different hit_j's and dvy's, and then lead them to a frame with the same chasing hit_fa as julian balls, and that should work... I dun get why everyone of you is overcomplicating it
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#15
I explained that thing you said in my first posts but you should know that he is newbie and needs an explanation step by step.
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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#16
uff, for gods sake, just do it for him, it's like a 3 minutes work
I'd do it myselfe, but redownloading the datachanger would take longer than the actual work, and I'm gone the next 5 days anyways
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#17
(10-09-2011, 10:05 PM)TheNave Wrote:  uff, for gods sake, just do it for him, it's like a 3 minutes work
I'd do it myselfe, but redownloading the datachanger would take longer than the actual work, and I'm gone the next 5 days anyways

Don't you think that i wouldn't do it if i had a chance.

I'm not near my comp and i won't be almost 3 weeks.

I'm in my school dormitory right now and with my mobile...

I can only give you guys text help:p
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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#18
May atleas u can write dc code,still i think it more help
Troll mode activated TwistedDemonEvil
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#19
Hey Monolith, You're just a lazy guy:

with that you should succeed
Quote:just spwan alot of balls at different frames with different hit_j's and dvy's, and then lead them to a frame with the same chasing hit_fa as julian balls, and that should work... I dun get why everyone of you is overcomplicating it

Just open the julian's ball.dat with your datachanger then think about it a while and .... voila! :woah:

Good luck!
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#20
(10-10-2011, 08:08 AM)AKA_Mathieu Wrote:  Hey Monolith, You're just a lazy guy:

with that you should succeed
Quote:just spwan alot of balls at different frames with different hit_j's and dvy's, and then lead them to a frame with the same chasing hit_fa as julian balls, and that should work... I dun get why everyone of you is overcomplicating it

Just open the julian's ball.dat with your datachanger then think about it a while and .... voila! :woah:

Good luck!

im not lazy im just not dcer like u,well if i oppen julian ball data i can make it,but i want to make them go full speed ahead and chase
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