08-01-2014, 03:46 PM
maybe its just some bad luck i guess...or it could have been that i wrote next: 100 during that time.
back from the dead.....kinda
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SWU question
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08-01-2014, 03:46 PM
maybe its just some bad luck i guess...or it could have been that i wrote next: 100 during that time.
back from the dead.....kinda
08-01-2014, 06:16 PM
(08-01-2014, 11:46 AM)YinYin Wrote: Actually last time I tried that state to delete something it didn't do anything, never tried/used it again - I still don't know how it ended up on the main site. No idea either, but it does delete objects. Slapped 9998 into Davis's last standing frame and gone he was. For the record, though, this state does exist in the exe:
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~ "Freeze, you're under vrest!" - Mark, probably. » Gallery | » Sprites | » DeviantArt Thanks given by: YinYin
08-01-2014, 06:26 PM
I'd be more interested whether an undefined next or next: 1000 goes through the same process or not.
08-01-2014, 07:00 PM
"next: 1000" doesn't seem to be explicitly listed. A different value inside the DC-code (i.e. 998) does not make a difference -- it deletes the characters as well.
Something strange is that the invisibility-nexts cannot be found either. I expected the range-values to be findable but they seem to be actually calculated somewhat dynamically...
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~ "Freeze, you're under vrest!" - Mark, probably. » Gallery | » Sprites | » DeviantArt (08-01-2014, 07:00 PM)Blue Phoenix Wrote: "next: 1000" doesn't seem to be explicitly listed. A different value inside the DC-code (i.e. 998) does not make a difference -- it deletes the characters as well. Perhaps search for 199 or 200 (<= 199 or < 200) - could be a subtraction before comparison. But tangential to original question Azriel~ | |
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