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[solved] Order of Walking frames
#11
well, would be cool if you poist the char so we can try,.... then it's easy to solve this,...
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#12
*ding*

How about your char taking a step every time you press >?
You could give frame 5 a next:6, frame 6 a next:7, frame 7 a next:8, and frame 8 a next:999. Hopefully that'll work :D
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#13
(10-01-2008, 08:52 PM)Drahcir Wrote:  *ding*

How about your char taking a step every time you press >?
You could give frame 5 a next:6, frame 6 a next:7, frame 7 a next:8, and frame 8 a next:999. Hopefully that'll work :D

the idea is great, but I would make it a bit different, every walking frame starts a walk-loop. so

First walking frame - first walking pic, next: 300
second walking frame - first walking pic, next: 300
third walking frame - first walking pic, next: 300
fourth walking frame - first walking pic, next: 300

frame 300 - next: 301, second walking pic
frame 301 - next: 302, third walking pic
frame 302 - next: 999 fourth walking pic

your char has very clear steps and it would look weird if he stops his feet in air or so. Actually I would also add a sound at the beginning of each step...
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#14
(09-29-2008, 09:10 AM)MH-Razen Wrote:  but elseway: is this solved or not now?
YinYin didn't directly solved my problem but I'm already satisfied with his solution. He edited the sprites so that it can follow the usual frame order (1-2-3-4-3-2-1-2...).

Although I will still be glad if anyone can change the usual frame order to this order: 1-2-3-4-1-2-3-4... so that I will not resort to sprite editing again if I encounter another walking frames that needs this order...

(10-01-2008, 08:50 PM)MH-Razen Wrote:  well, would be cool if you poist the char so we can try,.... then it's easy to solve this,...
I actually finished the character but I don't want to release him without finishing the rest of my mod yet... :D :confused:

(10-01-2008, 08:56 PM)MH-Razen Wrote:  
(10-01-2008, 08:52 PM)Drahcir Wrote:  *ding*

How about your char taking a step every time you press >?
You could give frame 5 a next:6, frame 6 a next:7, frame 7 a next:8, and frame 8 a next:999. Hopefully that'll work :D

the idea is great, but I would make it a bit different, every walking frame starts a walk-loop. so

First walking frame - first walking pic, next: 300
second walking frame - first walking pic, next: 300
third walking frame - first walking pic, next: 300
fourth walking frame - first walking pic, next: 300

frame 300 - next: 301, second walking pic
frame 301 - next: 302, third walking pic
frame 302 - next: 999 fourth walking pic

your char has very clear steps and it would look weird if he stops his feet in air or so. Actually I would also add a sound at the beginning of each step...
Both didn't work... :confused:

When holding >, it only shows 1st walking frame, then when you release >, it shows the remaining frames...
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#15
(10-02-2008, 11:43 AM)RUDOLF27 Wrote:  When holding >, it only shows 1st walking frame, then when you release >, it shows the remaining frames...


probably because you should change the states... but in this case I can't really tell you to what since I never coded something like this ;)

But I wouls suggest to organise the movement with state 3 and dvx / dvz instead of the state...

try it, the only advice I can give you here :p (or wait a week and contact me on MSN on wednesday)
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#16
Wow, it almost worked out! ;)

The problem is walking up & down will not work properly. It will never walk up & down without moving forward also just like typical moves like Dennis' Whirwind Kick & Firen's Blaze... :confused:
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#17
:p ......

thats a problem I didnt think about.

hm......

well, you'll probably have to set hit_a and hit_d in these new walking frames manually now anyways, so they go to attack, defend and jump. The only way I can think of is that you set another key comb (would recommend DJA somehow) which leads to walking frames where you dont move forward but can move up and down, but this will always be bugfull...

actually I don't have a proper solution sorry, but I might experimentate with it if you release a pre-version where I can test around a bit :p
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#18
Ok, here's the file for testing. I intentionally removed the special features... :D


Attached Files
.rar   cyberdem_nothing.rar (Size: 292.88 KB / Downloads: 218)
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#19
erm, next time I would be happy if you add the sounds I need, face pic and small pic, need to delete or create them myself :(

beside this: I tryed a lot, but I'm afraid I can't help you. The only thing I can suggest: ask silva if he can hack this somehow for one ID only, but I doubt. THe other choice you have is editing the images for it so it looks more fluent somehow... good luck :(
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#20
(10-04-2008, 08:08 PM)MH-Razen Wrote:  erm, next time I would be happy if you add the sounds I need, face pic and small pic, need to delete or create them myself :(
I'm sorry I forgot to include the sounds and the other sprites... Redface

(10-04-2008, 08:08 PM)MH-Razen Wrote:  beside this: I tryed a lot, but I'm afraid I can't help you.
It's ok, thanks for your help, really... :)

(10-04-2008, 08:08 PM)MH-Razen Wrote:  The only thing I can suggest: ask silva if he can hack this somehow for one ID only, but I doubt.
... where you should find the part where you can copy and change the order of walking frames and then apply it to a specific id of your choice... :confused:

(10-04-2008, 08:08 PM)MH-Razen Wrote:  THe other choice you have is editing the images for it so it looks more fluent somehow...
Thanks to YinYin, he edited the walking sprites for me... :D
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