Posts: 2,657
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yeah that's great!
only thing i recommend you is to use more sprite-frames too let it look smoother
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Posts: 132
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you could use hypercam 2 its better for filming like that and its less laggy
<a href="http://www.fodey.com/generators/animated/ninjatext.asp"><img src="http://r9.fodey.com/2044/37db1f337c4b402e8a54c174fb73fa9c.0.gif" border=0 width="287" height="107" alt=""></a>
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Posts: 1,577
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no i couldnt
cause i'm using win98 *shame* and hypercam doesnt runs :P
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ya it does wanna see? i have proove
<a href="http://www.fodey.com/generators/animated/ninjatext.asp"><img src="http://r9.fodey.com/2044/37db1f337c4b402e8a54c174fb73fa9c.0.gif" border=0 width="287" height="107" alt=""></a>
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Posts: 495
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very good... the broken shield, a very good idea.
<center>
![[Image: 38018291.gif]](http://img260.imageshack.us/img260/9233/38018291.gif)
</center>
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Posts: 228
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hmm... Where's the jacket in the 'glass' pic?
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argh sh*t
you noticed it
i dunno how to sprite it in this perspective
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Your defend frame isn't aligned right. If it was your intention to make his feet shift then use a dvx: -3 or something so the shadow stays in the right place.
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