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alf2: current state - insights
Hahaha, your description of the move made me laugh. :D
But isn't the D>J already for the whirlwind throw?

Okay, my guess:
Deep, Henry, Hunter, Davis, Jack.

EDIT: FORGET THE SECOND LINE, IMMEDIATELY.
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3/5

D^J is the input for the whirlwind throw
and in the catching frame simply pressing J is enough to perform it

D>J is normally the thunder kicks ("1000foot")
so basically this is a thunder kick - but i didn't want to make it sound so much fancier than it really is


edit: too late
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So Henry, Hunter and Rudolf are definitely in.

I don't suppose Jack's in, so I'll go with Deep being with Knights.
Quote of the Day f***ing Year (Click to View)
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jackpot

what do you want to see?
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:) I'd like to see Deep Combo 2 (we do get a chance to see all of them at some point, right?)
Quote of the Day f***ing Year (Click to View)
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[Image: fmm5xk.gif]
hold back to make the last hit of D>J weaker
and thus a combo with DvA possible

guessing game is over - until next stage places preview

next up: john JA action or explosive crate
anyone can pick again
be the first
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Explosive crate.
No more ninja'ing. :,D

Well the opponent seems to get knocked up pretty high. Does the D^JA still work? Would be weird if Deep jumps up too high in order to enable a combo.

Also, you don't happen to need any help with the sounds for your mod? I recently got a nice microphone set and would be more than happy to record anything.
Just trying my luck, who knows ;)
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explosive crate


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[Image: 2moqcub.gif]
unlike the other crates this one does not break on the first hit
if you touch it with fire however ...
stage mode only

@empirefantasy (Click to View)

next up: davis dragon punch kick or rudolf quick recover
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rudolf quick recover :D
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