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07-09-2014, 07:56 PM
(This post was last modified: 07-11-2014, 07:35 AM by Memento.)
Quote:I hope there are people around who still have the last stable version of SSJ Goku, as I accidentally overwrote mine with a newer, non-stable version..
Just bumping to ask the same question again. I really think this character should be released if possible, but I do not have a stable version that isn't 2 years old. If nobody has one, I will probably try to overwrite the old data with the new (bugged) one bit by bit, but it will be quite some work. So, anyway, I just might continue and finish this character.
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07-09-2014, 08:35 PM
(This post was last modified: 07-09-2014, 08:45 PM by bashscrazy.)
hmmm, I don't think I have the original download, but I have your character in one of my lf2 versions.
I put the files in a rar, idk if it works though
You can try it if you want.
edit: in my data.txt these were the only lines
id: 11 type: 0 file: data\ssjgoku.dat
id: 693 type: 3 file: data\ssjgoku_kame.dat
id: 692 type: 1 file: data\ssjgoku_down.dat
I don't remember why.
id: 691 type: 3 file: data\ssjgoku_ball.dat
id: 686 type: 1 file: data\ssjgoku_down2.dat
I believe these are the other missing lines, for some reason when I add the ssjgoku_ball.dat to the data.txt it crashes
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07-11-2014, 07:34 AM
(This post was last modified: 07-11-2014, 07:42 AM by Memento.)
Thanks for sharing Bashscrazy! I noticed that this version is bugged as well unfortunately, so I'm overwriting a 2012 version right now. I got every move to work properly, I only have to add D>A (balls). I see no bugs in my version, however, I think it would be a good thing if somebody else could test it as well.
If there bugs are indeed fixed in the upcoming version, I will still release this project, just maybe not with Normal Goku in it.
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SSJ Goku has been fixed! And so, after I cancelled the project a little more than a year ago, I finished the project! Down side is that I have not made normal form Goku, but I might do that in the future. For now, this will be the only release.
It would be great if you could check him out and give me some final comments and perhaps suggestions on minor improvements. If I won't get any, I will release him in approximately 2 days.
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Lol I put your Goku in one of my lf2 mods. If he used the Upwards Kamehameha it did over 100,000 damage to Super Vegito who has a 5.0 defense multiplier
And if he used it on another Goku, he would "die" as well. No HP left but somehow he would get back up and still be alive.
Anyways, I put him in another LF2 version I have other modded chars and it that attack works fine there haha.
Using DvA combo facing left has mirror sprite problems. You forgot to mirror ssjgoku_shade.bmp
Also I think the counter attack should use some MP as well as the basic AAA A AA combo string.
What happened to that kame_down, the beam that goes straight down?
Anyways, nice job on the character and finishing it!
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(07-18-2014, 07:37 PM)bashscrazy Wrote: Lol I put your Goku in one of my lf2 mods. If he used the Upwards Kamehameha it did over 100,000 damage to Super Vegito who has a 5.0 defense multiplier
And if he used it on another Goku, he would "die" as well. No HP left but somehow he would get back up and still be alive.
Anyways, I put him in another LF2 version I have other modded chars and it that attack works fine there haha.
Using DvA combo facing left has mirror sprite problems. You forgot to mirror ssjgoku_shade.bmp
Also I think the counter attack should use some MP as well as the basic AAA A AA combo string.
What happened to that kame_down, the beam that goes straight down?
Anyways, nice job on the character and finishing it!
Thanks
I will fix the ssjgoku_shade.bmp mirror and I'll add some MP to the attacks.
Kame_down was part of the Meteor Combination. I loved the move, but I intended it for normal Goku. I will add it to normal Goku is I'm going to finish him.
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Oh I forgot to mention, also add a little animation in the ki blasts, they are static right now.
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(07-18-2014, 10:18 PM)bashscrazy Wrote: Oh I forgot to mention, also add a little animation in the ki blasts, they are static right now.
This comment is killing me.. not because of you, but because of the news it brings: the character is still bugged and I don't know how to fix it  I was about to release him because I thought he was working fine by now.. The sprite problem isn't a big deal on its own, however, it made me think: would adding more characters cause similar problems as before? And the answer is yes, it does. I added your Vegito, of which I know is a stable character, and his energy moves wouldn't hit anymore. It's because of my SSJ Goku character.
In other words, the character is supposed to be finished, but its bugs cause a lot of problems and there is no known solution, so it can not be released. FML. I'd be like EXTREMELY grateful if anyone would have a solution, but I know the chances are minor. Else it would just be a couple hundreds of hours gone to waste practically.
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(07-19-2014, 09:45 PM)Neocrypt Wrote: (07-18-2014, 10:18 PM)bashscrazy Wrote: Oh I forgot to mention, also add a little animation in the ki blasts, they are static right now.
This comment is killing me.. not because of you, but because of the news it brings: the character is still bugged and I don't know how to fix it I was about to release him because I thought he was working fine by now.. The sprite problem isn't a big deal on its own, however, it made me think: would adding more characters cause similar problems as before? And the answer is yes, it does. I added your Vegito, of which I know is a stable character, and his energy moves wouldn't hit anymore. It's because of my SSJ Goku character.
In other words, the character is supposed to be finished, but its bugs cause a lot of problems and there is no known solution, so it can not be released. FML. I'd be like EXTREMELY grateful if anyone would have a solution, but I know the chances are minor. Else it would just be a couple hundreds of hours gone to waste practically.
It took me some time and the job was quite frustrating, however, I think I managed to FIX the bugs for real this time!
I am in the need of some people who would like to test the character, to make sure there's no more bugs. Please test and comment below if the character is working fine for you. This would also be a good moment to give final suggestions, as I'm going to give SSJ Goku a finishing touch. Also, if the bugs are really fixed, I got a little surprise for you guys: I'll make normal Goku anyway! I didn't intend on doing so before, as I was short on time and it would take quite a while before I'd have time to work on normal Goku (and it turned out it took more than a year to start doing so again, so I was right on that one.. :P). So I'm hoping on a double release in a few months ;-)
For now, please try SSJ Goku, the pre-final release, and tell me if he's working correctly!
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Could you edit your post or reply with a new one with the data lines? too lazy to find them off an older version.
Thanks
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