09-07-2014, 12:33 PM
okay, just for clarification:
drahcir moves into m2 and defends.
i move into m1 and melee gargoyle 1.
drahcir moves into m2 and defends.
i move into m1 and melee gargoyle 1.
Ramond's RPG Adventure v2.0
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09-07-2014, 12:33 PM
okay, just for clarification:
drahcir moves into m2 and defends. i move into m1 and melee gargoyle 1.
09-07-2014, 12:38 PM
Just for clarification: Gotcha. (Phrase is overused)
Quote of the Day f***ing Year (Click to View)
09-07-2014, 02:31 PM
Sirfrog and I will do that Communion thingyy...
Drahcir and Snor -> M2 + Defend Everybody else without an action yet... -> R + doing nothing/defend/chillin/idon'tevencare
09-07-2014, 04:12 PM
I'll defend
I hope it's in SirFrog's interest that I may continue this with Nave's plan...
Phil (68 ATK) attacks Stone Troglodyte 1 (42-5 DEF)! (HIT Roll: 14, DMG Roll: 6) He deals 3 physical damage! Simon assumes a Ninja-style defensive stance! Bamboori (47 ATK) moves into {M1} and attacks Stone Gargoyle 1 (42 DEF)! (HIT Roll: 6, DMG Roll: 2) He deals 7 physical damage! Stone Gargoyle 1 collapses into a pile of stone! (EXP +112) (Kill EXP Bonus: +11 (Bamboori)) Blue Phoenix feasts on Stone Gargoyle 1's carnal remains! Those are some yummy stones! SirFrog casts Communion (Level 1) (-12 MP)! snorsorbet goes into a defensive stance! Nave casts Communion (Level 1) (-12 MP)! Drahcir moves into {M2} and takes a defensive stance! Drahcir replenishes 8 health points! Stone Gargoyle 2 (84 ATK) attacks Simon (39 DEF)! (HIT Roll: 12, DMG Roll: 1) (why do they keep DMG rolling a 1? ) Simon tries to evade! (DDG Roll: 38) He sustains 32 physical damage! 14 physical damage is reflected back at Stone Gargoyle 2! Current TV: 66 Phil will act at TV 66 Bamboori will act at TV 69 Simon will act at TV 69 Blue Phoenix will act at TV 81 SirFrog will act at TV 84 snorsorbet will act at TV 84 Drahcir will act at TV 87 Nave will act at TV 87 Book of Knowledge (Hints of Interest: To find out more about Dual Attacks/Spells, visit the FAQ: Battle Section! Stat poins left: -) Skill points left: -) {M2} Drahcir - HP: 138/146+8, MP: 10/15 (3x LoH, 0x Smite) (+8 HP Regen) (75% physical DMG reflect (Regret 1)) (defending) {M1} Bamboori - HP: 96/115, MP: 11/11 (Arrows: 15) (75% physical DMG reflect (Regret 1)) {R} SirFrog - HP: 87/87, MP: 108/128-12 (75% physical DMG reflect (Regret 1)) (Communion) {M1} Blue Phoenix - HP: 1/81, MP: 10/10 (75% physical DMG reflect (Regret 1)) {R} Nave - HP: 54/94, MP: 86/127-12 (75% physical DMG reflect (Regret 1)) (Communion) {M2} snorsorbet - HP: 77/113, MP: 62/62 (75% physical DMG reflect (Regret 1)) (defending) {M2} Phil - HP: 100/100, MP: 9/11-1 (Aura of Regret (Level 1)) (75% physical DMG reflect (Regret 1)) {M2} Simon - HP: 38/94-32, MP: 5/5 (75% physical DMG reflect (Regret 1)) (defending) Aura of Regret (Level 1): 75% physical damage reflection / constant / after Phil: -1 MP (Phil) {M1} Stone Gargoyle 1 - HP: 0/175-3 -7, MP: 0/0 {M2} Stone Gargoyle 2 - HP: 124/175-14, MP: 0/0 Gold coins: 72 LFE Kingdom (drafted version) (Click to View) (press F5 to update the image) It's dark. (9:16 PM) The cave's dark cloak encloses the group eerily. I noticed I made a little miscalculation in the previous thorns damage (39 by hitting Blue Phoenix, should have been less), but let's let that slip. PS: I removed the limitation of not being able to use spells from Skill Tree A as Dual Spells. But I'm not saying it will help you much Quote of the Day f***ing Year (Click to View)
09-09-2014, 03:19 PM
Yay let's combine Breeze Of Chill and Healing
also remember to move away from M2 if you don't want to tank the gargoyle (*cough*somin*cough*)
09-09-2014, 11:00 PM
Move to m1 then
09-10-2014, 12:34 PM
bamboori, defend.
drahcir, defend. so much action going on :D
09-10-2014, 01:32 PM
Phil defends! (Aura: -1 MP)
Simon moves to {M1}! Bamboori defends! Blue Phoenix defends! SirFrog prepares a dual spell with Breeze of Chill (-18 MP)! snorsorbet defends! Nave complements SirFrog's dual spell with Healing (Level 1) (-15 MP), ultimately resulting in Glimmering Drizzle! (RND Roll: 5) Glimmering Drizzle falls upon the battlefield! (DMG Roll: 6, RST Roll: 3|2|2|-3|5|1|-5|2) Stone Gargoyle 1 sustains 22 holy damage! Drahcir replenishes 12 hit points! Bamboori replenishes 11 hit points! SirFrog replenishes 11 hit points! Blue Phoenix replenishes 5 hit points! Nave replenishes 14 hit points! snorsorbet replenishes 10 hit points! Phil replenishes 3 hit points! Simon replenishes 11 hit points! Drahcir defends! Current TV: 88 Phil will act at TV 88 Bamboori will act at TV 92 Simon will act at TV 92 Blue Phoenix will act at TV 108 Book of Knowledge (Hints of Interest: To find out more about Dual Attacks/Spells, visit the FAQ: Battle Section! Stat poins left: -) Skill points left: -) {M2} Drahcir - HP: 146/146+12, MP: 10/15 (3x LoH, 0x Smite) (+8 HP Regen) (75% physical DMG reflect (Regret 1)) (defending) {M1} Bamboori - HP: 108/115+12, MP: 11/11 (Arrows: 15) (75% physical DMG reflect (Regret 1)) {R} SirFrog - HP: 87/87, MP: 108/128-18 (75% physical DMG reflect (Regret 1)) (Communion, 0x dual) {M1} Blue Phoenix - HP: 6/81+5, MP: 10/10 (75% physical DMG reflect (Regret 1)) {R} Nave - HP: 68/94+14, MP: 71/127-15 (75% physical DMG reflect (Regret 1)) (Communion, 0x dual) {M2} snorsorbet - HP: 87/113+10, MP: 62/62 (75% physical DMG reflect (Regret 1)) (defending) {M2} Phil - HP: 100/100, MP: 8/11-1 (Aura of Regret (Level 1)) (75% physical DMG reflect (Regret 1)) {M1} Simon - HP: 49/94+11, MP: 5/5 (75% physical DMG reflect (Regret 1)) (defending) Aura of Regret (Level 1): 75% physical damage reflection / constant / after Phil: -1 MP (Phil) Glimmering Drizzle: 24 holy damage per round, 8 healing per round / after Nave (4 rounds remaining) {M1} Stone Gargoyle 1 - HP: 0/175, MP: 0/0 {M2} Stone Gargoyle 2 - HP: 102/175-22, MP: 0/0 Gold coins: 72 LFE Kingdom (drafted version) (Click to View) (press F5 to update the image) It's dark. (9:17 PM) The cave's dark cloak encloses the group eerily. Quote of the Day f***ing Year (Click to View) Thanks given by: Bamboori
09-10-2014, 02:01 PM
damn that's an awesome spell! we should use it at the start of every big fight ... okay now let's combine something more aggressive and powerfull...
Let's just combine our two strongest single target spells and see what's happening... so Ice Bolt + Dark Bolt! I also think both Fire and Lightning wouldn't go along with my Dark Bolt very well... the dark bolt is declared as Shadow Damage, and lightning and fire is both bright and flashy and it might cancle eachother out... just like it said in the FAQ about fire and ice ("For instance, combining a weak fire and a weak ice spell could result in just a poof of ash that barely makes it into your enemies' eyes with just a slim chance of blinding them.") So I'll only par my dark spells with ice and use fire and lightning with holy stuff :3
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