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From my notes here, Mana Pool will add +1 MP to the group before Phil's turn, meaning it effectively takes one whole round before you gain the MP. (Guess I made it this way to prevent eventual exploits.)
03:28 [BluePhoenix] sleep is for weakling.
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so:
phil -> mana pool
bp + me -> combo with double hit and daggers on the ice garg (if that's possible)
else
me -> double hit on the ice garg
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09-28-2014, 03:47 PM
(This post was last modified: 09-28-2014, 03:47 PM by Silverthorn.)
As I won't have the MP for another dagger thing (I'll continue to call it mcflurry), we'll have to think of something different. But yeah, PHil mana pool all the way.
@ Simoneon I'll have to stall for some mp beforehand, so I'm going to regulah atak which (according to the game master) cannot be combo'd. DO WHAT YE LIKE, I MUST GET MP.
hence: REGULAH ATAK
edit: dat tagging
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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drahcir regular attack as well?
or should he already get into the back row to catch off the other eventual gargs?
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@ Ramond update pls just testing the tagging would be cool if it gave some kind of notification
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Since uni is starting I'll only be home on weekends and will thus only be able to update then.
03:28 [BluePhoenix] sleep is for weakling.
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10-03-2014, 04:43 PM
(This post was last modified: 10-07-2014, 07:39 PM by Ramond.)
The group is not intimidated by the single ice gargoyle and quickly moves in to crush it to pieces.
Simon (99 ATK) uses Net of Death (Level 1) (-2 MP) on Ice Gargoyle (?? DEF)! (HIT Roll: 22|2, DMG Roll: 10|5)
He deals 33 physical damage!
He deals 30 physical damage!
Phil initiates his aura Mana Pool (Level 1)!
Blue Phoenix (120 ATK) slices away at Ice Gargoyle (?? DEF)! (HIT Roll: 10, DMG Roll: 2, CRH Roll: 3)
He deals 44 physical damage!
Ice Gargoyle shoots an Ice Ball (-? MP) at Phil (39 MDF)! (DMG Roll: 3, STA Roll: 61)
He deals 19 ice damage!
Drahcir (70 ATK) throws himself onto Ice Gargoyle (?? DEF)! (HIT Roll: 11, DMG Roll: 12)
He deals 24 physical damage!
Drahcir heals 8 health points!
Phil's Mana Pool (Level 1) is active!
The group regenerates 1 MP!
Current TV: 44
Simon and Phil will act at TV 44
Blue Phoenix will act at TV 52
Drahcir will act at TV 58
Rounds until reinforcements arrive: 1
Nave, who has a big knack for buttons, pushes the button. Slowly, a round part of the wall to the right of it opens up, and it reveals another identical button.
Nave: The game is on...
Book of Knowledge
(Hints of Interest: -
Stat poins left: -)
Skill points left: -)
{} Bamboori - HP: 107/115, MP: 11/11 (Arrows: 15)
{} SirFrog - HP: 79/87, MP: 84/128
{} Nave - HP: 81/94, MP: 56/127
{} snorsorbet - HP: 105/113, MP: 62/62
{M} Drahcir - HP: 118/146+8, MP: 4/15+1 (3x LoH, 1x Smite)
{M} Blue Phoenix - HP: 93/93, MP: 4/11+1
{M} Phil - HP: 44/100-19, MP: 6/11+1 ( Aura Mana Pool (Level 1))
{M} Simon - HP: 55/101, MP: 5/6-2 +1
Mana Pool (Level 1): +1 MP per round / before Phil
{M} Ice Gargoyle - HP: ??/???-63 -44 -24, MP: ??/??-4
Gold coins: 72
(originally by me; ingame by Bamboori)
(press F5 to update the image)
It's dark. (9:47 PM)
The cave's dark cloak encloses the group eerily.
03:28 [BluePhoenix] sleep is for weakling.
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drahcir: regular attack that thing down!
bamboori: still suggesting i use arrow for those buttons.
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10-03-2014, 09:46 PM
(This post was last modified: 10-03-2014, 09:46 PM by Simoneon.)
attack, if dead - run
where? i dunno
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