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Ramond's RPG Adventure v2.0
PS. I updated the FAQ and put all the questions about the new combat system into its own category.
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I'm gonna move up one step and then Firebolt I4.

Also, if I interpret the Area attacks correctly, then my Lightning Field has a RADIUS of 7 squares, so it would basically shock this whole field. That feels... unsafe.

Also yay! Update!

Ramond edited this post 02-14-2015 11:11 AM because:
Yeah, radius in this case means just every field that is within range of 7 squares. (It would look like a diamond, more or less.) Friendly fire doesn't exist so you wouldn't hurt teammates!
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"A man's not dead while his name is still spoken"
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(02-14-2015, 11:09 AM)SirFrog Wrote:  I'm gonna move up one step and then Firebolt I4.

Also, if I interpret the Area attacks correctly, then my Lightning Field has a RADIUS of 7 squares, so it would basically shock this whole field. That feels... unsafe.

Also yay! Update!

I just want to make sure whether you've read the section about attacking from a range in the FAQ (the bit with the HPM modifiers). Because the way you phrase your turn now, you have a chance of 36% of hitting your enemy. (But of course this could be a precaution to be out of the enemy's melee range, however keep in mind he might also have ranged attacks...)
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Oh, well, as far as I interpreted it, spells have a range, and beyond that you take a penalty equal to your HPH for each square further away from the target. Thus, assuming each square actually is considered 1 square, I count six squares to I4 from that position, giving me a hit chance of 93%.

Or have I missed something?
| Metaknight | G-types | Bottle Skinz | Companion Cube | Art Gallery |
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one."
- Mr. Spock
"A man's not dead while his name is still spoken"
- Terry Pratchett, Going Postal
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(02-14-2015, 11:17 AM)SirFrog Wrote:  Oh, well, as far as I interpreted it, spells have a range, and beyond that you take a penalty equal to your HPH for each square further away from the target. Thus, assuming each square actually is considered 1 square, I count six squares to I4 from that position, giving me a hit chance of 93%.

Or have I missed something?

Yes, the HPM modifier is added per square from your target (starting with range 2). So at a range of 5 you have 72% hit chance (5 is the ordinary maximum of your Fire Bolt). There's the possibility to go over your ordinary maximum range (also in the FAQ, last Q in the section currently), and since you would be range 6 from your enemy, hit chance is halved once, making it 36%
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Well then, I'll amend my movement to moving Up 2 and then throwing a Firebolt, which should put me within 5 and thus give me 72%, which while not amazing at least keeps me out of melee range. For now.

Also, my spells have a really short range.

Ramond edited this post 02-14-2015 05:35 PM because:
I'm still going to balance everything, just I need to test how it practically works out for now. I also wanted to add that you are in fact within I4's melee range, as he only needs to stand next to you to attack you
| Metaknight | G-types | Bottle Skinz | Companion Cube | Art Gallery |
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one."
- Mr. Spock
"A man's not dead while his name is still spoken"
- Terry Pratchett, Going Postal
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2 left, 1 up and DarkBolt at I3
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down down down down left left attack I4
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DOWN DOWN DOWN LOOK LEFT MCFLURRY ON I2!

ALSO, PIL AURA OF REGERT!
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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That reminds me, somebody still needs to take care of snorsorbet and Drahcir.
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