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Ramond's RPG Adventure v2.0
...actually id like to know what happens :p
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ok so more people should post!
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I'm curious too. I say we wait just a while longer.
| Metaknight | G-types | Bottle Skinz | Companion Cube | Art Gallery |
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one."
- Mr. Spock
"A man's not dead while his name is still spoken"
- Terry Pratchett, Going Postal
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let him finish his incantation thingy... what could possibly go wrong?
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The purple torches on the wall start flickering, the ground shakes a little. As the mysterious figure raises the arms all the way up over his head and finishes his incantation, the group hears a suspicious rattling of bones. A lot of bones, in fact.

Blue Phoenix: How idiotic of us. Look around.
SirFrog: He has been conjuring an army of skeletons! They are building up from various piles, right in front of our eyes.

As Simon suddenly lunges towards the stranger, he seems to phase backwards, leaving a trail of shadows behind him. Simon only catches some black air. The other person has seemingly left the room as well. The clicking in a door's keyhole is heard, then a voice spreads throughout the room.

???: Prove that you are who you really are, and we can talk.
Bamboori: What is the meaning of this?!
snorsorbet: I believe we currently have other problems than asking what the meaning of this is!!
Bamboori: Agreed!

A total of 12 skeletons seem to have risen from the piles - next to a weapon they also carry a smug grin on their face and seem to be eager to kill some livestock.



Turn 1: Player Phase

[Image: battlegrid_unknown01_turn01.png]

SirFrog's Analyze reveals the following information about your opponents:

Flawed Skeleton: resistant to shadow and piercing attacks / vulnerable to holy attacks

End of Analyze



Book of Knowledge

(Hints of Interest: -
Stat points left: -
Skill points left: Drahcir, Bamboori, Blue Phoenix, Phil)

It's dark. (10:12 PM)
The cave's dark cloak encloses the group eerily.
Quote of the Day f***ing Year (Click to View)
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"Flawed Skeleton: resistant to shadow and piercing attacks / vulnerable to holy attacks"
darn, I didnt skill any holy damage skill .____.

Ramond edited this post 05-05-2015 04:01 PM because:
That was not intended by me but still: There you go :p
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yay, some serious battleness :D

...dangit, after planning our battle formation i realized the white squares are no pillars <.<

but i reckon a battle formation is in order so the physically weak ones of us dont get surrounded.

phil should start his mana aura so drahcir can gain mp for holy attacks.

should we split the group up? tanks protecting wizards+cat and agile/range?
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i think we should focus skeletons one by one starting from the left side (F7 that is)
that way we would receive the least amount of damage

drachir should keep relatively close to our ranged damage dealers (sir frog, bamboori and thenave) to keep them defended against the other skeleton flank while the rest of us should advance to the left.
if something sticky happens from the right side, i can always jump back and help you, it seems like my movement speed and jumping skill should cover most of this map

do this, or?

if everybody else agrees, i move simon 1x down and 6x left and attack F7; snor moves 3x left and 3x up and casts energy zap at F7.
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sounds like a good plan to me. however before you go, nave should heal you.

Bamboori: 3 up, 1 right, fast draw regular arrow at F6 nvm, i misread fast draw

Drahcir: 2 right, 2 up, attack F3

Nave: 1 up, healing at simon

SirFrog: ice bolt at F2

Phil: 2 up, aura of defiance

does that sound good to you guys?

and what about bp? should he go killing with you guys or stay with drahcir?
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he should sneak and go kill left flank imo
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