(01-22-2009, 03:19 PM)SirFrog Wrote: In Lion Forest, if you stand on either the horizontally-moving platform, or the stationary platform without the yellow ball, sometime the ball oscillates up and down, constantly emitting the landing sound.Fixed.
(01-22-2009, 03:19 PM)SirFrog Wrote: If you stand on the moving platform, you won't move along it, but instead remain fut as the platform slides away under your ehm...feet ^^Fixed.
(01-22-2009, 03:19 PM)SirFrog Wrote: In CUHK, if you stand on the ground next to one of the stone blocks to the sides of the entrance, and walk into it, you pop up on top of it.It is becouse they are the same kind of object as a ordinary stair.(Not fixed but will be fixed later)
(01-22-2009, 03:19 PM)SirFrog Wrote: If you continue to walk from there, you walk on air and you won't fall down unless you jump or attack.Fixed.
(01-22-2009, 03:19 PM)SirFrog Wrote: The background on HK is black. It's easier to grasp the "arena" feeling with a crowd cheering on you, ya know?And yes you are right and later I will make a crowd cheering.
(01-22-2009, 03:19 PM)SirFrog Wrote: Special nr 1 (or well, the only one) is quite laggy. Is it possible to make it still be slowmotion, but a smooth one?Yep it is possible but then I will have to remake all movement and that is quite anoying. But later i do so
(01-22-2009, 03:19 PM)SirFrog Wrote: I STILL think the secret skin is upside-down. when i use it, it appears to be upside down, counter to what it is supposed to be. (PM me if you want screenshots and i'll explain)Maybe but yea well... oh I now it is turned upside-down becouse it is not so in real life and this is a game(very lame excuse I now)
(01-22-2009, 03:19 PM)SirFrog Wrote: The control system is kinda off. First, upon using the secret scin, i see that when the camera moves (aka the character's direction) the character model does not. It always faces the same way.Yes thats a good idea I see if I can make it that way but not now.
So, i have a suggestion fo a control system:
W=move forward
S=Move backwards
A=Turn left
D=Turn right
Move Mouse= move camera Only camera.
So if you move forward, the character still moves into it's facing direction. Also, despite that, when the character turns around, the camera follows the character. The rest can remain the way it is. Maybe to put the Zoom on the wheel, and the up/down position of camera on the mouse...
And a new update.(see first post)
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.

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