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[update] Hero Quest 19th November 2010
#21
COOL BUT WHY you cant play?
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#22
i guess its not finished yet u can only play vs with bandit only right azriel..
"I'm the president of the shadow government
The grand governor of the federal reserve
Public enemy of the society
The one you cannot see the thirty three degree"
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#23
no i meen i use bandit and it still wont go in...
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#24
A really uber awesome remake. I'm waiting final release :P

offtopic: Just wanted to know: who You've thanked? :D lol
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#25
@Xlittlebob
he only created the character selection screen and the menue yet, there are no bgs, chars or smthing similar...
this is a really early state of the whole project

@Azriel
you have to make the Jump button working so you can get beck in the normal menue
also what is supposed to happen when you press the "control" button, after the game has loaded, thought the orginal LF2 doesn't have that button, you can change your controles there, too?
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#26
For some reason, I can't download it. It keep "processing download request..." even thought I retry it 5 times.
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#27
@bob
Nave's right.

@Simon
it's related to something that should be used more often, seeing that it's there, but people don't use it as often as they should.

@Nave
gonna make it allow you to change your controls (I always hated it when I click game start and then find out the controls and/or name is wrong). and yea i'll fix the jump button stuff.

@no one
weird. here's a link >download<

@topic
no you can't play anything yet. I've yet to do the loading of data for type 1~type 6 + loading sounds into the sound bank thingy. I just set up the initial interface because I want the functionality to be there, before I go and code anything else. like, I want to code each section in a way so that I can add more stuff in easier later (like the game mode selection menu is one class, the character selection menu is another, etc.). I'll code the game section as soon as I can, but I want to get the documentation for everything done first (about half of the whole sourcecode used in this last release isn't documented), because it's hugely important for me to re-understand my code at a later point. Plus I've got all those bug fixes to fix.

Anyways, I thought it would be good for me to keep releasing stuff early so that bugs can be dealt with early on (don't really want to do a huge bug fix session in the future). Anyways, you should be able to expect some form of reasonable gameplay at the end of june/early july. I've got some more tests/assignments/projects (uni starts tomorrow; sad =\).

p/s: if you add type 0s to the data.txt, they would show up in the char selection menu. I've forgotten what I've done for the hit_X and opoints but I think the thing just loads it.



Azriel~
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#28
(04-18-2009, 02:04 PM)Azriel Wrote:  credits @ Yinyin for silva_f pic (used for random_f silhouette)

why


its not a random face ...
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#29
here we go. update 3:

info:
after confirming all characters, during/after countdown you need to press J to "start the game". Right now all you can do is walk around. z axis isn't done yet, plus facing left walking hasn't had the centerxes corrected.

seen:
- sound plays when u accept a char.
- you can control your own char
- gameplay development started

unseen:
- better code structure
- many bug fixes


some potentially unwelcome news:
due to U1 owning the Little Fighter copyright, I may have to not use the "Little Fighter" name and any of the LF2 chars, but I'll keep you informed. There's no proper way around this, but there are alternatives. Game engine will still be developed, so don't worry about stuff.



Azriel~


Attached Files
.rar   lf2.rar (Size: 1.72 MB / Downloads: 477)
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#30
dude i love it just love it!!!!
good luck with your project
:D
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