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[solved] Laser Beam
#21
i think you all owe me an apology :S
i was right from the start, and everyone was like "no you fail coz you are a spriter, no DC for you!"
man if i could meet some of you people in person, i would fly kick you so fast
see, julian's column is state 15, and CANNOT be destroyed. thats what he wanted, 'invinci-ball'

thread solved ages ago
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#22
No you said that 3005 would go to frame 10/20/30 when it is hit.
It only goes to frame 10/20/30 when it is hit or hits state 3005 objects.

State 15 goes to frame 20 when it is hit by a state 3005 or state 3006 object.

You werent 100% wrong but not 100% right.
You got half of the problem.

I think my solution would be the best as it will also destroy other balls without destroying the lazer beam itself.

But sorry for slapping you.
Age ratings for movies and games (and similar) have never been a good idea.
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An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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#23
oh quit complaining and look at original ball files and find out for yourself what is the real issue
~its been a long time coming~
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