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Multishot question.
#21
If you are talking about losing mana while flying, it can be done with putting mp: -xxx in its frames and linking hit_j and hit_d to back_transform frame.
It would be harder keeping mana at 0, probably with putting mp: -xxx with xxx so high that it neutralizes the mana gain completely. And link hit_j and hit_d back to the flying frames.
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#22
Oh thanks :D . Can I give infinite thanks or what? :P

However; i've done this so far:

[Image: firen-1.jpg]

whohoo :P
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#23
Good job. Practicing with giving existing chars new moves will definately improve your DC knowledge.
Keep it up :)
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#24
Thanks :D . Now I finished the skill. Drawing it wasn't that hard; only requires a bit of imagination. I know it's based around already existing images but well, in this skill I've included things that I drawed myself as well :)

Ended skill:

[Image: flamestrike-1.jpg]

I have a new question. The skill armaggedon (well known as Flamestrke, acutally) does send you away like the julian's explosion does. Fine. Is there a possible way to make the skill to send you quite far away and meanwhile BURN? because a normal burn on such a big explosion wouldn't look good I think. Any help? thanks!!
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#25
That's easy. I recommend you to read this page since it will easyly explain all itr (interaction, the code, that causes hits etc) thingys.

F.e. with dvx, dvy (in the itr, not in the mainline) you can change the kickback, with injury the damage and with effect:2 you will cause a burn effect... though i would take effect: 21 since it's burn+specialcoloumn (which means, that it will kick enemys AWAY from you... normal attacks just kick the enemy right of you).
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Greetz,
Alblaka
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#26
Thanks it worked :D

But if I cast it and I hit someone I fall too, if I don't hit anyone with the spell then I stand . But if someone gets hit by the spell I'm burned too, weird
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#27
I guess, most likely the burning enemy is to close to you and just hits you ^^ (since burning chars burn each other).

To prevent this, you just take the frames of Firen, where the exploson occures (so, the opoint-frame) and delete the bdy-tag. Then Firen will be unhitable (invulnerable) for that frame. May do this with some more and he won't get burned.

Btw, did i already said how goddamnfreakin awesome the fire col looks o.O
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Greetz,
Alblaka
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Thanks given by: [MarcoNecroX]
#28
That worked thanks a lot :D

I'm attemping to do a skill that would be a fireball like the object "rock" but burning in fire and leaving fire behind for X time. How do I do that? this way?

O
.O
..O
...O
....O

Here you can see that there's a frame where only the ball shows. I tried to put the first frame as "....O" but when I casted the attack the ball was already far away. So I guess I have to make a first frame starting like "O" and then a next frame with a fire behind, and so on... how could I do the fire behind it? also; I started with a copy from firen's ball attack and I've changed some stuff, when someone hits the ball (facing) then the ball keeps going. But I want to make it explode when someone hits it. Thanks!

Edit: also, like I said I used as a base firen's ball. I have put it on hit:_Da . The skill is supposed to be shot one time, but if I press D v A + A + A then the extra charges from the D > A are shot (even with the fire ball animation, and not the animation from D v A ! )
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#29
(12-19-2009, 12:46 AM)[MarcoNecroX] Wrote:  So I guess I have to make a first frame starting like "O" and then a next frame with a fire behind, and so on... how could I do the fire behind it?

On all the frames of "flying" put an opoint to create fire behind it. Remember to set the coordinates correctly.
[Image: abstractdaad.png]
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#30
Fine. Since I was not sure how to create fire I copied the ground fire from the firewalk skill.

Obviously it wasn't going to work:
[Image: bug.jpg]

Edit: fixed coords. Now I still have some problems:

I'd like the ball to be above the fire and not vice-versa. The pictures of the fire are showing bad, they're showing backwards. And, there are too much fire pics.

Edit2: I've fixed the multi-fire issue. One opoint was enough. Now I still need to fix the backwards problem and make the ball appear above the fire.
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