Posts: 759
Threads: 43
Joined: Jul 2008
When the assassin capture his enemy, he will constantly create a type: 3 ball. When the ball is hit, it will go to the hit/hitting/rebound and hit the char that's being caught. You may want to create special frames with special bdys and stuff for all char so the ball will hit the char that got caught only.
Thanks given by:
Posts: 759
Threads: 43
Joined: Jul 2008
Didn't thought of that. Back to Alblaka's method then.
Thanks given by:
Posts: 2,657
Threads: 113
Joined: Mar 2008
or creating different balls with different damage values. could get overloaded then though.
Thanks given by:
Posts: 535
Threads: 20
Joined: Mar 2010
05-20-2010, 10:41 PM
(This post was last modified: 05-20-2010, 10:41 PM by forgetlatios.)
@up won't work the stupid com will hit all of em' with some vrest and the enemy will take ~500++ damage. D:
btw why won't bringing the enemy to a frame that has a larger bdy and the assasin has no bdy work? the enemy will 'cover' the assasin, thus taking whatever damage he does(with hitable: 1)
Thanks given by:
Posts: 2,657
Threads: 113
Joined: Mar 2008
i meant on different y-values, ofc.
Thanks given by:
Posts: 535
Threads: 20
Joined: Mar 2010
yea but don't ya think it would be kind of troublesome to add new itrs everywhere? :P
Thanks given by: