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Help with upgradable characters needed and more
#21
(05-19-2010, 08:48 PM)Alblaka Wrote:  > delete his body and set "hitable:" value to 1 in the cpoint.
You can't be hit, enemy can be hit.


However, this is the easiest possible DC solution... If you really want to "transfer hits" you will need something like Hex...

if it's for his mod he could make a special frame with a larger bdy to cover for the assasin thing...
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#22
When the assassin capture his enemy, he will constantly create a type: 3 ball. When the ball is hit, it will go to the hit/hitting/rebound and hit the char that's being caught. You may want to create special frames with special bdys and stuff for all char so the ball will hit the char that got caught only.
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#23
(05-20-2010, 03:58 AM)no one Wrote:  When the assassin capture his enemy, he will constantly create a type: 3 ball. When the ball is hit, it will go to the hit/hitting/rebound and hit the char that's being caught. You may want to create special frames with special bdys and stuff for all char so the ball will hit the char that got caught only.

This would actually cause every "hit" to deal a defined amount of dmg only...
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Greetz,
Alblaka
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#24
Didn't thought of that. Back to Alblaka's method then.
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#25
or creating different balls with different damage values. could get overloaded then though.
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#26
@up won't work the stupid com will hit all of em' with some vrest and the enemy will take ~500++ damage. D:
btw why won't bringing the enemy to a frame that has a larger bdy and the assasin has no bdy work? the enemy will 'cover' the assasin, thus taking whatever damage he does(with hitable: 1)
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#27
i meant on different y-values, ofc.
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#28
yea but don't ya think it would be kind of troublesome to add new itrs everywhere? :P
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#29
(05-20-2010, 04:32 PM)Bamboori Wrote:  or creating different balls with different damage values. could get overloaded then though.
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#30
(05-21-2010, 01:21 PM)Bamboori Wrote:  i meant on different y-values, ofc.

thus, you create many balls, each with a different bdy, that corresponds to the damage, aka itr. ramond is btw, sick. :P

Ramond edited this post 05-21-2010 01:42 PM because:
Yeah, you create many balls :p could that be a metaphor for giving birth to male twins?
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