Poll: How are my sprites?
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Bad
17.24%
5 17.24%
Good
51.72%
15 51.72%
Very Good
31.03%
9 31.03%
Total 29 vote(s) 100%
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drako's sprites
#21
(04-23-2012, 04:11 PM)The Lost Global Mod Wrote:  you don't need to be a pro, to comment on something.
look at my drawings/sprites, they suck. But i still comment on creations of dudes like bp, alectric, prince_freeza, siegvar, whaat, gad, timme, uhm and etc.
i didnt mean that.
I commenting too but like you can see i am not pro

EDIT: you are little more longer in LF2 world.
You know lot of things!!! :P

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#22
I can see the improvements.
I like hair but there is missing some dark shade(or highlight!)
Do somethings more imaginative for design and shade(yours sprites is really simple) but i wanst say its bad!!!
breast need to be same size like stomach (sometimes bigger).
...Keep it up!!!
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#23
Pretty nice. Probably your best sprite up till now. Face looks a bit fat. Not bad shading, you just leave some bright points on corps (beside right hand). I like hair, but spikes should be more sharped.

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#24
I like the hair very much. The body shading is a little weird, it kinda makes him... fat? The left shoulder is a little weird to. You could make it straight not that curved. It's an improvement. ;)
[Image: double-jump-YinYin-base-1.gif]
This is an inspiration from:
-YinYin's Character Development guide, to be more specific i took one of those bases.
-Urban Rivals' clan Skeelz, I took their uniform
I hope it's good. ^^
____________________________________________
TLOK | My sprites | Anime sprite contest | DeviantART |
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#25
I like the blade weapon, it looks golden.
Is he masked?
It looks very good.
The truth... is inescapable. The truth will always come out eventually, no matter what. And once the chains that bind the truth are severed... nothing can stop the truth from coming to light.
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Thanks given by: drako
#26
drako Wrote:Well, i just wanted to make him muscular.
Oh, well then see some muscular tutorials or try revamping a muscular sprite, that helped me. ;)
[Image: double-jump-YinYin-base-1.gif]
This is an inspiration from:
-YinYin's Character Development guide, to be more specific i took one of those bases.
-Urban Rivals' clan Skeelz, I took their uniform
I hope it's good. ^^
____________________________________________
TLOK | My sprites | Anime sprite contest | DeviantART |
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#27
Yup the muscles are better. They look like an armor. :D
Improving rulez! Keep on spriting. :thumbsup:
[Image: double-jump-YinYin-base-1.gif]
This is an inspiration from:
-YinYin's Character Development guide, to be more specific i took one of those bases.
-Urban Rivals' clan Skeelz, I took their uniform
I hope it's good. ^^
____________________________________________
TLOK | My sprites | Anime sprite contest | DeviantART |
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Thanks given by: drako , Marko pro
#28
This sprite showing us some big improvment.
I cant recognize base of your sprite.
Great job!!!(srsly)
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Thanks given by: drako
#29
1st one - too many fold lines makes the shaded apparel unappealing...
face looks decent but not as clear, define it by hyping up the contrast a bit or darken hey eyes/eyebrows so they can stand out
Hair's shape looks nice and all over +1 shading though doesn't have that nice flow to it. like i mentioned before hype up contrast so you can see the lighter hair's on his head clearly. Also try connecting them a bit so it looks thin, if the spacing is far apart it will look like chunks of hair.
Torso needs to stand out, imo. If it's intentional forget about anatomy and focus on how the folds should drape the body. It looks pretty much the same as the way you shaded the pants ('cept vertically). Get rid of those two extra lines between his right arm and right side (back side) this way the body doesn't look completely flat-looking. shoes need to correspond to shading (so the edge of where the light stops on his pants, is where you should end the shading)

2nd one - design wise, i see potential in this one. The stance is a bit funky and the shoulders seem to tense. Get his arms close (but not too close) to his sides (hip area). Shading on chest is too forward-looking in our view, should be facing a bit to the character's left (our right/like all other materials). for his arm i suggest looking @ some anatomy (preferably apoc's since he does a nice job of illustrating it in his sprites :P)

3rd one - even though it's not as original it looks more correct in shading (color's go well btw)
that cape needs some work, or are they wings? Assuming it's a cape their definitely needs to be dark (cause light isn't rly entering it ~ thus dark 1 shade)
If you see it as reflecting then lighten the area. Legs look awkward to me (this is just a shading issue i think). Fix it by shading his left lower leg dark and giving him more light area to his right knee, as well as his foot. Since the facial features look too crammed space it out 1 pixel or 1.5 pixel away from each other (his right eye/our left)
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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#30
To short legs! ;)
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