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05-06-2012, 08:41 AM
(This post was last modified: 05-06-2012, 08:41 AM by Marko pro.)
I can see the improvements.
I like hair but there is missing some dark shade(or highlight!)
Do somethings more imaginative for design and shade(yours sprites is really simple) but i wanst say its bad!!!
breast need to be same size like stomach (sometimes bigger).
...Keep it up!!!
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05-06-2012, 08:47 AM
(This post was last modified: 05-06-2012, 10:56 AM by The Hari.)
Pretty nice. Probably your best sprite up till now. Face looks a bit fat. Not bad shading, you just leave some bright points on corps (beside right hand). I like hair, but spikes should be more sharped.
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I like the blade weapon, it looks golden.
Is he masked?
It looks very good.
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Posts: 836
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This sprite showing us some big improvment.
I cant recognize base of your sprite.
Great job!!!(srsly)
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07-15-2012, 10:11 AM
(This post was last modified: 07-15-2012, 10:21 AM by LutiChris.)
1st one - too many fold lines makes the shaded apparel unappealing...
face looks decent but not as clear, define it by hyping up the contrast a bit or darken hey eyes/eyebrows so they can stand out
Hair's shape looks nice and all over +1 shading though doesn't have that nice flow to it. like i mentioned before hype up contrast so you can see the lighter hair's on his head clearly. Also try connecting them a bit so it looks thin, if the spacing is far apart it will look like chunks of hair.
Torso needs to stand out, imo. If it's intentional forget about anatomy and focus on how the folds should drape the body. It looks pretty much the same as the way you shaded the pants ('cept vertically). Get rid of those two extra lines between his right arm and right side (back side) this way the body doesn't look completely flat-looking. shoes need to correspond to shading (so the edge of where the light stops on his pants, is where you should end the shading)
2nd one - design wise, i see potential in this one. The stance is a bit funky and the shoulders seem to tense. Get his arms close (but not too close) to his sides (hip area). Shading on chest is too forward-looking in our view, should be facing a bit to the character's left (our right/like all other materials). for his arm i suggest looking @ some anatomy (preferably apoc's since he does a nice job of illustrating it in his sprites :P)
3rd one - even though it's not as original it looks more correct in shading (color's go well btw)
that cape needs some work, or are they wings? Assuming it's a cape their definitely needs to be dark (cause light isn't rly entering it ~ thus dark 1 shade)
If you see it as reflecting then lighten the area. Legs look awkward to me (this is just a shading issue i think). Fix it by shading his left lower leg dark and giving him more light area to his right knee, as well as his foot. Since the facial features look too crammed space it out 1 pixel or 1.5 pixel away from each other (his right eye/our left)
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