06-25-2013, 11:04 PM
New sprites in action:
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
Character: Harlequin
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06-25-2013, 11:04 PM
New sprites in action:
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
06-25-2013, 11:27 PM
Awesome moves, awesome sprites. I can't wait for the release. Will definately play Harlequin (and Clide, too).
06-25-2013, 11:29 PM
Look at the first post - you can already play him.
The updates I currently do are minor (fixing a few bugs, the projectiles - and adding this new mirror sheet). favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
06-25-2013, 11:34 PM
(06-25-2013, 11:29 PM)YinYin Wrote: Look at the first post - you can already play him. My bad. Anyway, I will reïnstall the original LF2 and add some characters including Harlequin after I finished Goku, so it will still be a few weeks and perhaps a new release from now. But thanks for the heads up!
It's done.
To celebrate my signature shall remain non random for a while here. He's got a full set of perfect turning sprite sheets now. The projectiles are more refined and should be more predictable. The shield and void pull bugs are fixed. All his damages have been adjusted. edit: direct download link for you http://www.mediafire.com/?x3q3mam2n3qcdkh favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
06-28-2013, 09:49 PM
No
We would need a left/right version for every frame element, not just wpoints (bpoint, cpoint, bdy, itr). But that would only result in left/right fighter getting disadvantages due to their facing, which would suck. I have several concepts in mind that can use custom mirror sprites without requiring mirror data. An ambidextrous character like this is just one of them. favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
Thanks given by: Gespenst
06-29-2013, 02:27 AM
Damn nice work YinYin!
But his Void Pull is now no more mess up enemy HP?
06-29-2013, 06:14 AM
looks nice, but about itr x,y... from 0:53 to 0:56 I guess there is some mistake with hit area values, like Clyde was over head Harlequin and when harle kicked clyde got hurt.
look at this handy tool http://sketchtoy.com/42088245
Useful
06-29-2013, 09:02 AM
(06-29-2013, 02:27 AM)Jester Wrote: But his Void Pull is now no more mess up enemy HP?Still works the same as before, just fixed the bug on armored opponents and added a little safe zone for when you are dealing with a crowd. (06-29-2013, 06:14 AM)EXG9 Wrote: about itr x,y... from 0:53 to 0:56 I guess there is some mistake with hit area values, like Clyde was over head Harlequin and when harle kicked clyde got hurt.For that itr I oriented myself at Dennis' run attack which has a similarly high area to hit overhead/falling characters. It seems in this case combined with a very tall jump bdy of Clide it looks a bit over the top, but as long as there is nothing worse to fix I won't change it. favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
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