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[MOD] Little Space Fighter
#21
(08-17-2013, 08:59 AM)Gad Wrote:  [Image: 11ipwxu.gif]
Meet HEAVY
[Image: 20g03zd.png]

Looks HEAVY!
So he's like Knight in the original LF2. Maybe you should make something more based on the original stuff.
How about this? (including what i said above and what you made too)
Heavy - Knight
Medic - Jan
Saber Trooper - Deep
Laser Trooper - Henry
Boomer (Sabotage) - Firen (D^J)

And maybe this is the right time for Ceasar - your unfinished character - to show up! His trap system will suit the theme :D

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#22
(08-17-2013, 08:59 AM)Gad Wrote:  [Image: 11ipwxu.gif]
Meet HEAVY
[Image: 20g03zd.png]

[Image: images?q=tbn:ANd9GcSGnzHG6DSEgvCmJPsC8nv...At7EemgGLQ]

Also they have a "Boomer" in a lot of space-based video games, so I guess that would be a good idea.
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#23
(08-17-2013, 09:40 AM)Jester Wrote:  So he's like Knight in the original LF2. Maybe you should make something more based on the original stuff.
How about this? (including what i said above and what you made too)
Heavy - Knight
Medic - Jan
Saber Trooper - Deep
Laser Trooper - Henry
Boomer (Sabotage) - Firen (D^J)
I don't think that Jester's system is fully acceptable, but yes - I'm thinking about using already existing IDs, or copying them.
I need an armor for my Heavy trooper. The one which has Louis, Julian or Knight would suit it perfectly, in my opinion.

(08-17-2013, 09:40 AM)Jester Wrote:  And maybe this is the right time for Ceasar - your unfinished character - to show up! His trap system will suit the theme :D
Thought about it. But I'm not sure if he's good enough bo be included.

(08-17-2013, 10:59 AM)RtXaS Wrote:  Also they have a "Boomer" in a lot of space-based video games, so I guess that would be a good idea.
What about a fast radio-controlled tiny vehicle with explosives?
Easy to destroy, hard to run away from.
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#24
why is he so frikkin red? i mean it would make sense to make him red to draw the attention of the opponent to him (hes a tank after all), but dont you think this red is a little too saturated?
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#25
I changed the color of planet to red, he's not so attracting as u think.
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#26
I think that colour is ok. Then again you should give every unit a secondary colour sheet anyway.

(08-15-2013, 05:30 PM)Gad Wrote:  
(08-15-2013, 04:32 PM)YinYin Wrote:  Could you upload them without AI already so we can test them?
Soon. Not right now. Tomorrow or today's evening.

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#27
^Right.
Sorry for the delay, totally forgot.
Ill be home in a while and then.

About the alternative colors.
I don't see a point. I know I could add 'criminal' units, that would help you, but somehow it doesn't go on well with my notion.
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#28
Even if you don't have units supporting you you still might wanna use the same as opponents - to easily tell them apart from your own team they could simply use an altered colour scheme.
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#29
i would like to suggest about making a 'bandit' like unit without any special attacks just so u can fill the stage with them and put the special ones once in a while
[Image: p45mycA.png]
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#30
(08-17-2013, 12:24 PM)YinYin Wrote:  Even if you don't have units supporting you you still might wanna use the same as opponents - to easily tell them apart from your own team they could simply use an altered colour scheme.

Sorry, but I totally don't get the point.
To easily tell them apart from your own team? WHAT?
You aren't meant to play as space troopers. You only fight AGAINST them.

(08-17-2013, 12:29 PM)DesignHeaven Wrote:  i would like to suggest about making a 'bandit' like unit without any special attacks just so u can fill the stage with them and put the special ones once in a while

Nope. Jet troopers are here to replace bandits. Sorry to disappoint you. As long as I am giving them suits, I want these suits to be functionable.
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