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[Char] Loden - The Magnet Expert
#21
two words

awesome underpowered
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#22
not to be harsh or something, but you should fix some things.
First look at char sprites:
Pants good contrast.
Arms good contrast
Face good contrast
Torso contrast, between dark red and normal red, there is almost no contrast.
Hair, could be better.

You should work more on flow of the animations.
Just look at running
[Image: 0Cf9PcV.gif]
bum when he is turning the he goes up just like this thing [Image: 236161500114_19032.jpg]

punching,
[Image: WDLkznk.gif] its like some random frames was taken and put together.
why cant you make like 3 frames per one punch? because two frames looks bad.
cant you do better?
example made by me. 3 sprites per one punch. [Image: 3mr7xw0.gif]
yours 150mms per frame, mine 100 mms per frame, why? because your looks like this then
did you made it in fast sprite way?
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#23
(08-29-2013, 11:14 AM)EXG9 Wrote:  did you made it in fast sprite way?
(08-28-2013, 03:37 PM)DesignHeaven Wrote:  Gad - ur member of the year u know

Although I do not agree with the running part, but I have to say the 2 frames for punching are feelable(?) in-game as he punches quite quickly.
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Thanks given by: Marko , Ariel
#24
Tududududumdurumdum!
[Image: 11c9hra.jpg]
Your argumentation gave me cancer.
[Image: 3mr7xw0.gif]
This is retarded.
He punches like a sisy girll.
(08-29-2013, 11:14 AM)EXG9 Wrote:  why cant you make like 3 frames per one punch? because two frames looks bad.
cant you do better?

Freeze, Firen, John, and many others are disappointed.
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Thanks given by: A-Man , prince_freeza , Marko , Ariel , Dr. Time , mfc , Jester
#25
@mono lf2 original chars have 2 frames per punch i wanted to keep that
about running well give it a thought
[Image: p45mycA.png]
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#26
(08-29-2013, 11:14 AM)EXG9 Wrote:  not to be harsh or something, but you should fix some things.
First look at char sprites:
Pants good contrast.
Arms good contrast
Face good contrast
Torso contrast, between dark red and normal red, there is almost no contrast.
Hair, could be better.

You should work more on flow of the animations.
Just look at running
[Image: 0Cf9PcV.gif]
bum when he is turning the he goes up just like this thing [Image: 236161500114_19032.jpg]

punching,
[Image: WDLkznk.gif] its like some random frames was taken and put together.
why cant you make like 3 frames per one punch? because two frames looks bad.
cant you do better?
example made by me. 3 sprites per one punch. [Image: 3mr7xw0.gif]
yours 150mms per frame, mine 100 mms per frame, why? because your looks like this then
did you made it in fast sprite way?

EXG Wrote:could you stop nit picking
"I'm the president of the shadow government
The grand governor of the federal reserve
Public enemy of the society
The one you cannot see the thirty three degree"
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#27
(08-29-2013, 12:48 PM)DesignHeaven Wrote:  @mono lf2 original chars have 2 frames per punch i wanted to keep that


I understand that, could you make less random?
nothing bad, but maybe more like this?[Image: 1BbjxsZ.gif]
well, not every lf2 original char have 2 frames per punch, woody, davis have more:)

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Thanks given by: YinYin
#28
(08-29-2013, 12:42 PM)Gad Wrote:  Your argumentation gave me cancer.
[Image: 3mr7xw0.gif]
This is retarded.
He punches like a sisy girll.
That's not the point - the sissy punching is looking smoother and his animation does have problems due to only using two frames per punch. (animating something smooth with just two frames is difficult).
(08-29-2013, 12:48 PM)DesignHeaven Wrote:  @mono lf2 original chars have 2 frames per punch i wanted to keep that
Wrong. Most heroes have more than two frames per punch - some up to 4.
(08-29-2013, 12:55 PM)prince_freeza Wrote:  could you stop nit picking
He's raising a valid point I have pointed out to DH in a different way before.

DH had a reasonable objection - it's not wrong to stay with 2 frames/punch - especially if he is intended to compare with Firen and Freeze.
But Gad and PF: You two had no points at all. Congratulations.
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#29
Yin, You really believe in that?
Always being so much neutral.
Quote:First look at char sprites:
Pants good contrast.
Arms good contrast
Face good contrast
Torso contrast, between dark red and normal red, there is almost no contrast.
Hair, could be better.
JUST WTF? He's trying to point a flaw at no cost.
The whole statement, finished up with:
Quote:did you made it in fast sprite way?
is a really cheap attempt to say
"hey! don't u dare create sprites if they're created with flash template, put more effort, just because you can"

I find this extremly exhausting, on the other side it's so silly and funny.

Quote:You two had no points at all.
Offourse we do have a point.
Abuse him.
You all know, I more care about my ego, than my social position.
And that's bad.

I'm out, bitchez.
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#30
(08-29-2013, 05:22 PM)Gad Wrote:  Yin, You really believe in that?
Always being so much neutral.
Quote:Torso contrast, between dark red and normal red, there is almost no contrast.
He's trying to point a flaw at no cost.
No, he's pointing out that a certain part of the character could use more contrast - he's not wrong about it.

(08-29-2013, 05:22 PM)Gad Wrote:  The whole statement, finished up with:
Quote:did you made it in fast sprite way?
is a really cheap attempt to say
"hey! don't u dare create sprites if they're created with flash template, put more effort, just because you can"
That was a simple question that could easily be answered (I don't know the answer myself yet because right now I think I've tested the first beta before you posted the flash template - could check that, or wait for what DH says). You are reading too much into it.

(08-29-2013, 05:22 PM)Gad Wrote:  
Quote:You two had no points at all.
Offourse we do have a point.
Abuse him.
You all know, I more care about my ego, than my social position.
And that's bad.
You really need to work on that.
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