Zazz! What is this when kirby exit of the map? O_O
*Edit*: Plz, add meta knight!!! oooooooo
*2º Edit*:
*3º Edit*: i go send the link for you
*Edit*: Plz, add meta knight!!! oooooooo
*2º Edit*:
*3º Edit*: i go send the link for you
Super Smash Fighters, an LF2 Mod I'm working on (v0.1 RELEASED!)
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Zazz! What is this when kirby exit of the map? O_O
*Edit*: Plz, add meta knight!!! oooooooo *2º Edit*: *3º Edit*: i go send the link for you
09-04-2008, 09:09 AM
I decided to make Link's Spin Attack a bit flashier:
![]() Note that this is MUCH faster ingame. @Hukko I've seen those. I will add him with those sprites maybe after I do a couple more characters.
09-04-2008, 09:15 AM
I think those blinking slashes should stay a little longer. Otherwise it looks pretty cool
![]()
when is it finished??? (the version)
It looks very cool ![]()
09-06-2008, 06:28 AM
It's finished when I say so.
Well this might sound a bit noob, but I can't make my characters do a double jump. The problem is that the characters have an unlimited number of jumps. Here's the data: <frame> 210 jump pic: 60 state: 4 wait: 1 next: 211 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\link_sounds\jump.wav wpoint: kind: 1 x: 28 y: 63 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 24 w: 35 h: 58 bdy_end: bdy: kind: 0 x: 25 y: 129 w: 24 h: 49 bdy_end: <frame_end> <frame> 211 jump pic: 61 state: 4 wait: 1 next: 212 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 28 y: 63 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 26 w: 34 h: 56 bdy_end: bdy: kind: 0 x: 25 y: 129 w: 24 h: 49 bdy_end: opoint: kind: 1 x: 39 y: 79 action: 0 dvx: 0 dvy: 0 oid: 500 facing: 0 opoint_end: <frame_end> <frame> 212 jump pic: 62 state: 4 wait: 1 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 396 bpoint: x: 43 y: 30 bpoint_end: wpoint: kind: 1 x: 28 y: 46 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 20 y: 11 w: 29 h: 61 bdy_end: bdy: kind: 0 x: 25 y: 129 w: 24 h: 49 bdy_end: <frame_end> <frame> 396 doublejump pic: 60 state: 4 wait: 1 next: 211 dvx: 0 dvy: 550 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\link_sounds\jump.wav wpoint: kind: 1 x: 28 y: 63 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 24 w: 35 h: 58 bdy_end: bdy: kind: 0 x: 25 y: 129 w: 24 h: 49 bdy_end: <frame_end> <frame> 397 doublejump pic: 61 state: 4 wait: 1 next: 212 dvx: 0 dvy: -12 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 28 y: 63 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 26 y: 26 w: 34 h: 56 bdy_end: bdy: kind: 0 x: 25 y: 129 w: 24 h: 49 bdy_end: opoint: kind: 1 x: 39 y: 79 action: 4 dvx: 0 dvy: 0 oid: 500 facing: 0 opoint_end: <frame_end> <frame> 398 doublejump pic: 62 state: 4 wait: 1 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 28 y: 46 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 20 y: 11 w: 29 h: 61 bdy_end: bdy: kind: 0 x: 25 y: 129 w: 24 h: 49 bdy_end: <frame_end>
09-06-2008, 10:29 AM
don't link back to frame 212, link to frame 398 instead
![]()
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~ "Freeze, you're under vrest!" - Mark, probably. » Gallery | » Sprites | » DeviantArt
09-06-2008, 12:31 PM
Oh lol, I didn't notice that
Aww now I'm embarrased.
09-06-2008, 05:54 PM
Quote:<frame> 396 doublejump lol, why DVY: 550? O_o
09-06-2008, 06:01 PM
"550" makes you stop moving at the axis. Like if you put dvy: 550 somewhere at the beginning of davis' dragon-punch he'd fall down after a short time, instead of flying higher.
Same applies for x and z movement. |
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