Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Public tutorial "The way I animate sprites"
#21
If a position doesn't have a smooth transition, then i basically merge 50% of the two layers. and then trace/color right over it.
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
Reply
Thanks given by:
#22
(09-16-2013, 01:22 PM)DesignHeaven Wrote:  cuz animating is too general-if u want to make ur animations better u should read about those:
Quote:-how to use a specific program (probably for beginners)
-how to sprite (not much to say for that)
-how to draw a dynamic pose

shading unlike animating is a subject that u can explain it and there is alot to discuss about it
tuts about shading teaches u how to understand the light to know where it hits ur object
There is a lot to discuss about 2D animation - you are just clueless yourself it seems.

I wish I had the time to prove you wrong as I am still planning to do over here:
(03-26-2013, 05:36 PM)YinYin Wrote:  chronological in the sequence one would create a character:
  1. Sketch/Proportions
  2. Colors/Shading/Details
  3. Render/Outline
  4. Animation (steps 1-3 with a bigger picture in mind)

Creating good animations is not trivial. You may get it right by intuition - but if you don't really know what you are doing you may run into some pretty bad limitations. And I think EXG9s post got that point across very well already.

(09-16-2013, 01:22 PM)DesignHeaven Wrote:  in ur 'animating' tut u just 'teach' how to sprite again in each frame aka "animate frame by frame" -Gad.
That may be true so far - but that doesn't mean it's not possible to properly explain how to make good, smooth animations.
Reply
Thanks given by: Monolanier , LutiChris
#23
I think you guys are confused between meanings of spriting and animating.
Spriting is simply drawing which can done by using different variety of methods
Animating is putting sprites/frames synchronously
-So someone change the title or let's talk about "animating"
Ultimately, my constant dissatisfaction with the way things are becomes the driving force behind everything I do.
[Image: sigline.png]
LF2 IDE - Advanced visual data changer featuring instant data loader
LF2 Sprite Sheet Generator - Template based sprite sheet generator based on Gad's method
[Image: sigline.png]
There is no perfect language, but C++ is the worst.
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)