Oops, I forgot to say that the facing MUST be 1 not zero. And here's the code:
"action" helps to opoint something in a certain frame e.g you want to summon Davis using his D^A skill use action: 300
"oid" is your flame's id.
The coordinates are already correct in there (just copy them and paste)
Facing is one to make the flame faces left (in your screenshot it's right instead of left)
Also make the speed faster (more than four pixels/TU)
DC-Code:
opoint: kind: 1 x: 18 y: 81 action: 50 dvx: 0 dvy: 0 oid: ??? facing: 1 opoint_end: |
"action" helps to opoint something in a certain frame e.g you want to summon Davis using his D^A skill use action: 300
"oid" is your flame's id.
The coordinates are already correct in there (just copy them and paste)
Facing is one to make the flame faces left (in your screenshot it's right instead of left)
Also make the speed faster (more than four pixels/TU)
![[Image: abstractdaad.png]](http://img850.imageshack.us/img850/3277/abstractdaad.png)
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