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Multishot question.
#31
Oops, I forgot to say that the facing MUST be 1 not zero. And here's the code:

    DC-Code:
opoint:
      kind: 1  x: 18  y: 81  action: 50  dvx: 0  dvy: 0  oid: ???  facing: 1
   opoint_end:

"action" helps to opoint something in a certain frame e.g you want to summon Davis using his D^A skill use action: 300
"oid" is your flame's id.
The coordinates are already correct in there (just copy them and paste)
Facing is one to make the flame faces left (in your screenshot it's right instead of left)
Also make the speed faster (more than four pixels/TU)
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#32
Thanks, I havefigured out the coords myself but the facing helps.

1) how can I make the ball to be above the fire?
2) I want the speed that way because it's a powerful skill and I plan to give it an AoE explotion
3) The skill when I aim it to up/down goes to fast. But looks that dvy doesn't have anything to do with. How do I change it?
4) I attemped to cap the skill at 8,5 seconds putting hit_a: 3. Like the website says. And in "hit_d" I wrote "10" which would equal to hitting. But doesn't work. I want to make the skill automatically hit the air after 8,5 seconds. Hit the air = explode.

Thanks!
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#33
1)Change the "centery" tag into something higher
3)Change the "dvz" tag into 2 or something (dvz is diagonal movement)
4)Please give us the code
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#34
1) Will do. How much 2 - 3?
3) I did but not in the pyroblast file, because there were no dvz tags. I did it on the charname's file but It didn't change (it was at 0)
4)

Code:
<frame> 5 flying
   pic: 5  state: 3000  wait: 1  next: 999  dvx: 2  dvy: 0  centerx: 54  centery: 41  hit_a: 3  hit_d: 10  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 10  dvy: -10  fall: 70  vrest: 10  bdefend: 16  injury: 100  
      effect: 2  
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>

<frame> 10 hiting
   pic: 8  state: 3001  wait: 1  next: 11  dvx: 0  dvy: 0  centerx: 40  centery: 43  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

5) I still have one problem. I have flamefront on D > A + A + A. Pyroblast is a copy of that skill (only the base) modified. When I use D v A + A + A then I see the pyroblast + two flamefronts. How do i prevent this from happening?

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#35
1)Maybe 2
3)Make the ball slower so the diagonal movement will be slower too (if this is not right I don't know)
4)You have to put the "hit_a: 3" and "hit_d: 10" in ALL of the flying frames
5) I can't help you without the code
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#36
1) I'll leave it as it is because there's no big diff. Solved
3) No, 2 speed is already quite slow but it has nothing to d o with the diagonal
4) Worked, thanks !
5) Any specific place code? because I don't know where the prob is so I don't know which code should I give to you
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#37
3)I dunno. You may ask other DCer. I think there is no solution.
5)The DvA skill so I can know which one is wrong
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#38
Yes, but for the DvA skill there is an entire .dat file and a part of it in the charname.dat file.
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#39
Just show us.
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#40
Code:
<frame> 380 pyroblast
   pic: 140  state: 3  wait: 1  next: 381  dvx: 0  dvy: 0  dvz: 2  centerx: 44  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 75
  sound: data\067.wav
   wpoint:
      kind: 1  x: 36  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>

<frame> 381 pyroblast
   pic: 141  state: 3  wait: 1  next: 382  dvx: 1  dvy: 0  dvz: 2  centerx: 44  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 39  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>

<frame> 382 pyroblast
   pic: 145  state: 3  wait: 1  next: 383  dvx: 0  dvy: 0  dvz: 2  centerx: 31  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 26  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>

<frame> 383 pyroblast
   pic: 142  state: 3  wait: 1  next: 384  dvx: 0  dvy: 0  dvz: 2  centerx: 33  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 68  y: 44  action: 0  dvx: 0  dvy: 0  oid: 233  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 17  y: 46  weaponact: 29  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>

<frame> 384 pyroblast
   pic: 143  state: 3  wait: 1  next: 385  dvx: 0  dvy: 0  dvz: 2  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 18  y: 45  weaponact: 29  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>

<frame> 385 pyroblast
   pic: 144  state: 3  wait: 2  next: 999  dvx: 0  dvy: 0  dvz: 2  centerx: 30  centery: 79  hit_a: 241  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 20  y: 46  weaponact: 29  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>
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