oooh~ i can help with AI~ but progress would be quite slow though as i have projects of my own
anyway, i have downloaded ver.3 and tried...
there are too many things i like in it that i couldnt state them all...
but im having quite a few problems:
-julian is too overally slow...he is now very underpowered compared to others...not even smart AI can save him from being killed first
-louis's parrry is INVINCIBLE...his armor also recover too fast that he is quite OP compared to others now
-henry is still quite powerful...and now he has an extra advantage in this version: com AIs press D when henry is shooting...so everybody keeps rolling up to get shoot down by him again and again until death...try watching demo or putting in a character that delete itself to see
-bat's jump attack looks crappy....
11-02-2013, 04:21 PM (This post was last modified: 11-02-2013, 05:43 PM by Dragon5.)
Progress is slow as it is. It doesn't matter much right now. If you want to help out, then be my guest. The vanilla AI is unable to utilize the new changes I made on Fanpai.
I think I gave Julian a power boost, but I may increase his speed a little. Like I said to Dan, the AI does not know how to utilize characters to their fullest. I can dominate with Julian as long as I keep a balance between distance and up close.
Louis will have a bdy for Parry now. Lowering his armor one point may not hurt.
Henry might be OP. Once again, the AI Marti made is not good for this game anymore.
Bat's attack may have to do with placement. I know the sudden forward and lean back for Bat looks awkward. I don't know if Hari is willing to work right now since he told me he is busy. I'm in need of a spriter anyway.
I'll definitely tone down Louis somehow. If you want to work on an AI-less character on my mod, I'll give you one.
Three weeks without an update... This project is still being worked on, although slow. I've been trying to think of ideas even though I'm scared I'm just gonna get shot down once again. I wanted to make a release with everybody finished, but you all have been waiting too long now. When I finish Rudolf, I'll give you all an update to enjoy the new content. I really wanted to make a release that had everybody finished so I could work on new characters. That's going to wait. Hari's departure is definitely not easy. He is a very talented person despite what he may think. But enough of me being sad. I'm gonna try to give you all a few new characters and a stage for Stage mode!
In the meantime, enjoy a video explaining some of past alterations I made.
I had trouble explaining how MP works on Fanpai. Hopefully this should solve that problem.
Updates:
Some characters are getting new moves.
The current Firzen will now be Prime. A new Firzen will take his place; NEITHER version will be in the next release.
You will receive new characters. One without AI, however. I will be in the process of adding characters outside of the regular LF2 soon.
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
@Dan007: I thught I removed the code for the transformation... That's an embarrassing mistake on my part.
I'm gonna go back to providing some weekly updates on the project. Still no new release date planned. I don't have much time right now to work on it as I used to, especially when I keep making expansions that apply for everybody. It can get tedious and time-consuming.
I will start mentioning major changes though starting now.
Current changes:
All non-knockdown projectiles cause knockdown on a stunned opponent to prevent DOP lock.
Some characters are getting buffed to make them more useful.
I will write an HTML guide for Fanpai to organize everything.
LouisEX will be pulled from the next update. He will not be finished in time since he needs another move.
Firzen will be removed. I don't want a half-assed character. I'm gonna need a spriter to make new moves for him.
Stage 2 will be made when I get more characters added.
New Menu:
Fanpai logo made by The Hari. Chinese letters and image insertion by Bat Tamer
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
(11-06-2013, 12:13 AM)Bat Tamer Wrote: New Menu:
Fanpai logo made by The Hari. Chinese letters and image insertion by Bat Tamer
ya know...you should really rename it
in chinese fanpai is something of a movie remake...and it sounds bad and even quite lame(to those who understand chinese)
even just lf2-remake sounds at least 9001 times better
The "Fanpai" letters are a little sharp, they don't blend in with the originals, I think.
And the color-fade overlaying VS mode, why does it get darker than the background?
ya know...you should really rename it
in chinese fanpai is something of a movie remake...and it sounds bad and even quite lame(to those who understand chinese)
even just lf2-remake sounds at least 9001 times better
[/quote]
I knew about that, but I went with what the fans wanted. I'll just make some sort of fancy R and use Chongzhi for the Chinese text.
Thanks for the tip, Lauli. I'll work on it
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
It's been three months since I made a release and I am pleased to say that 75+ downloads have been made on my current release. I really do appreciate the support (even though there is no discussion). Please know that the project is not dead! Progress has been very slow due to outside life consuming me. College being the main thing. Right now, I have added five minor characters and have been working on June (Julia), LouisEX, and Rudolf. My current task is trying to rebalance characters. My friend is reworking Andi's gameplay as well.
A spriter is still needed to help with new moves and to make characters more lively. If you're willing to help out, just let me know and I'll start you with a few small things. I promise it won't be too much even though there may be a lot.
I also would love feedback on how I can improve the characters.
I want there to be more depth in the game while trying not to overcomplicate the gameplay like awkward controls. So I have tried to keep this straightforward with simple commands like pressing defend to roll backwards while on the ground.
Just remember that my balancing is based NOT entirely off of fighting with the AI. I look at the practicality of skills, how certain characters can react to moves, and test out almost every possibility with a move. I try to work the game with regard to how PEOPLE would fight. Zelphir's streams helped greatly, even though they were at lag speed.
Here's a few examples of how I consider things on my LF2 Project:
Julian's AI only shoots two skulls while I'm sure any player would throw a few more. I can't buff Julian simply because he dies first in a brawl; that's a lack of skill by the AI. I can stand out pretty well with Julian as long as I don't play aggressive with him. His lack of speed makes him unable to handle faster fighters, so he has to rely on his ranged moves and his Soul Punch to keep the fighter at bay before going in to do some serious damage with a 1-2-Uppercut. This is especially dangerous in a multi-man fight because I never designed anybody in mind for more than two people fighting. To make him harder to punish, I removed his three-hit string and tweaked his stronger moves to be more useful since they were pretty useless how they were.
As for Louis... his Parry would be used a lot more by a human player than the AI. I would try to make it harder to use, but that would require me to alter the mechanics itself. Instead, I can lower the quality of his armor so he can't keep absorbing attacks to do it; another good option is to decrease his reach with that move. He needs a better defense though it is too good with Parry. He needs a lot of love since he has been shunned by the lag players.
I'm surprised Davis's AI holds particularly well, but that's mainly because his changes weren't much compared to others. He doesn't have a new move or practical options he couldn't do before. I would give him another move if I had a good idea for one. Keep in mind that I slightly lower the usefulness of other moves whenever I add a new move in to make sure characters do not become overpowered. I can't let characters become too good since each new move can cover an area that they were weaker in.
You might see opponents run straight at Henry, but we as player would try to find a way around. That's an AI flaw that could be fixed by making custom AI react differently to his ID number. All of the characters need new AI anyway.
Using Freeze against characters with a projectile is an easy win. A similar AI reaction like Henry would allow AI to be more conservative with projectiles, while Freeze's AI could take advantage of opponent's projectiles and turn them to him. Even though he has one less move than Firen, I feel the usefulness of Grab Freeze compensates that VERY nicely by being able to use a Whirlwind after and getting a Dash or Run attack in. It's so devastating that I might need to nerf him a little harder soon so he can only do those combos at half health while still being capable otherwise.
I always felt Firen's specialty was taking out multiple enemies. While Fire Mine allows for new combos, it was designed for only a single opponent. I changed the arest to vrest and made the explosion send enemies away so it would work like a real mine, but that wasn't enough. I decided to make a Fire throw using D>A to burn multiple opponents. It's not as damaging as throwing enemies normally, but if you want unavoidable damage, go for that. Also, he has his explosion back and it's comboable from Fire Mine. If you think that's OP, then you need to learn how to recover properly from a mine. They don't burn you, after all.
The AI is useless now and is only a placeholder to allow some form of play. They are unable to utilize the new tricks given to them and would be better assigned to Prime characters. I don't know if or when I'll truly learn AI, but I will try regardless when I get the time.
That's all for now. I really hope I can get this version finished enough to be updated in another month or so especially when exams are done.
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
(11-29-2013, 10:24 PM)Bat Tamer Wrote: I decided to make a Fire throw using D>A to burn multiple opponents. It's not as damaging as throwing enemies normally, but if you want unavoidable damage, go for that.
I think that's the most innovative idea you've had so far. Why didn't I come up with that. Needs majorly awesome sprites though.
im just thinking, what does the prime characters really mean in the game? what are their roles?
since you have remade a whole lot of the originals, so you can say there are "remade version", while the prime have features from both original and remade versions, they dont seem to be important, as this is LF2-Remake, so they just doesnt have a reason to be there. why not have more special characters(like June/Julia) to replace the primes?