You is baaaccckkk (at spriting) ;< pretty nice, but i would make the body little smaller cuz now the head looks very small D: making the head bigger would make the sprite too big so i recommend you to smaller the body.
Might be back, might be not :^) anyways awesome to see you guys again!
His head looks like pasted on the suit.
Some skin is visible on his left hand.
And those legs are big and bulky.
The shading is good but, plz remake it and fix those problems and it would be a good sprite.
07-14-2011, 04:40 PM (This post was last modified: 07-14-2011, 04:41 PM by Sheldeee.)
You wanted to write me some feedback on your sprites...here it is:
it might sound harsh, but meh, that's the only way you will be able to benefit from constructive critic:
As you can see in the picture I posted there are many flaws concerning LF2 proportions.
Compared to your Sprites LF Chars have:
- bigger heads
- bigger eyes & eyebrows
- less neck
- bigger chests/ shoulders
the green lines in the images show the size of the actual head (without the hair of an original LF2 char), you can see on the picture what is missing/wrong in your sprite compared to them.
the white lines show you long the legs are and how long they should be, when spriting a char at that size.
in addition your shading seems to be off several times, as the sun comes from the right slightly above.
in the knight sprite there are several things you might want to fix:
- the head should be turned more to the right,
- the head should be bigger
- the eyes/ eyebrows should be bigger
- the feet should be bigger
- the overall pose looks really really stiff, as the arms see to be facing straight down like two small squares
- the shading is completly off, for example of how to shade armour check knights or louis' shading
- the belt should be more horizontally and not bended that much, as it looks like he has some sort of beer belly, which can hardly be seen under armour
it is very important to observe the original sprites to get down the right proportions. use them as a base, compare your sprites to them...start with changing an arm position and compare it again to the original sprite...does it look right or not? if not, do this practice again, and in no matter of time you will learn how long arms should be, how they can be bent. look how the sprites were shaded, were the light source comes from (where is shadow and where is highlight?). & then practice practice practice!
keep improvin' as you seem to make quite big progress lately!
good job
in the last 2 sprites the proportitions are exactly like in LF2
i like the outfit of this guy but the yellow lines on his upper body dont look good to me.
also try to sprite on a transparency or black layer next time cause now these blue pixels look strange...
go on like this!