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[char] Clew
#51
Hmm... I can think of a way of DCing it - but it'd require A LOT of .dat files for Clew :/
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#52
well i really liek this char its so cute but a little weak he couldn´t win against my weak sasuke kun
[Image: 333wc2q.png]

only the past knows how the future looks like ~ HW
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#53
It's impossible to review an incomplete character; but I can give you feedback ;)
+I lol'd at the readme when I saw my name :P
+Balanced & original idea.
+I have no idea how you pulled it off, but I like the 'forward + jump = dash'.

-I suggest you make Clew more 'dynamic'.
e.g. Make him drop a blob of hair (it is some sort of hair, isn't it?) every once in a while whilst walking or make his hair wave/drip whilst standing etc.

And thanks again for protecting me from making a big mistake ;P
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#54
(05-03-2009, 01:36 PM)JossuaDC Wrote:  +I have no idea how you pulled it off, but I like the 'forward + jump = dash'.
hit_j into walking frames?
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#55
(05-03-2009, 02:29 PM)TheNave Wrote:  
(05-03-2009, 01:36 PM)JossuaDC Wrote:  +I have no idea how you pulled it off, but I like the 'forward + jump = dash'.
hit_j into walking frames?
Simplicity at it's best...
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#56
No.
If you put state: 5 into the jump-frame, the char either will go to the dashing frames or the straight jump-up frame, depending if you walk or not.
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#57
(05-03-2009, 03:51 PM)Lauli Wrote:  No.
If you put state: 5 into the jump-frame, the char either will go to the dashing frames or the straight jump-up frame, depending if you walk or not.
Did you discover this purely by coincedence? It works out great with Clew.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#58
(05-03-2009, 03:51 PM)Lauli Wrote:  No.
If you put state: 5 into the jump-frame, the char either will go to the dashing frames or the straight jump-up frame, depending if you walk or not.
oh, more complicated than I though... but a hit_j tag should work aswell^^
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#59
JossuaDC Wrote:Did you discover this purely by coincedence? It works out great with Clew.

More or less. I discovered this by incident when I tried myself a input-holding technique.
I didn't want this to be used for Clew, but because he didn't have any real fast method to "run" I used this dash thingy.
Running with the 3-frames cycle would look stupid anyways.
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#60
(05-03-2009, 04:23 PM)Lauli Wrote:  
JossuaDC Wrote:Did you discover this purely by coincedence? It works out great with Clew.

More or less. I discovered this by incident when I tried myself a input-holding technique.
I didn't want this to be used for Clew, but because he didn't have any real fast method to "run" I used this dash thingy.
Running with the 3-frames cycle would look stupid anyways.
Hint: you can expand the number of frames used for running (bug-free).
Applied the technique (which is quite simple, actually) to Shadow.
He doesn't use new running sprites, but that's all just a matter of changing pic: # tags in the new frames.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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