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[Char] Jules
#51
how about from when holding someone, he throws them up, and shoots acid at them in a vertical direction?
i would like to see maybe when he gets knocked down, he shoots an amount of acid around him so people cant knock you down as soon as you get up. (or am i thinking wrong?)
anyway, he should also have some sort of flip and kick in there
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#52
or!!!
he looks like he's having a spasm, goes nuts and acid gets spilled everywhere
~its been a long time coming~
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#53
How could this slip back to the 6th page. Argh.
So, I got some time to work on Jules a bit again. Thanks to dubbleD & Alectric I got a ton of possible DvA moves for him.

[Image: maybefinal.gif]
This is a pounce attack, like Hunter from L4D has.
I'll work on it a bit to make everything look smooth, and not so... jumpy (?). Especially the part where Jules catches Louis here doesn't look that good.

So, what do you think about this attack? Should I try to make some other moves too and then we can choose which one's the best? What's the squareroot of 12?
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Thanks given by: Alectric , dubbleD
#54
i shall put it in chars...
w - wow
a - awesome
e - electrifying
s - sexy
o - oh my godness
m - marvellous
e - entertaining

simple as that, and hooray for another l4d player :D
[sig placeholder until my new sig is finished]
should totally allow people to be all trolley on their birthday :D
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Thanks given by: Lauli
#55
Awesome character. Truly amazing.
Maybe you could have DvA power him up by summoning a spectral head that'll stay on his shoulders by itrk8? He could have some better attacks that way, and maybe getting knocked down would end it.

Just a thought.
Henry David Thoreau Wrote:
Let your life be a counter-friction to stop the machine.
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#56
His moves where he throws away things are definitely my favorite. Great idea on that one!
Same with that last attack. Gotta love it! :)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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#57
Thank you very much :)
The only problem I'm having right now is the combination of state: 100 & cpoint. Doesn't work nicely at all. Argh.
I guess I could, instead of using dvy and state: 100, simulate the "jumping" frame by frame.

I'll post later how things are looking.
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#58
OMG it's just fresh. pure fresh.
there's something weird with the burgundy part tho. (in Jules' lower body)
move suggestion: jumps and rolls around.
[Image: abstractdaad.png]
Graphic Stuff|Tania|Indo Fighter|Sprites|Comics|
News of my days: My graphics skills will go better. Eventually...
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#59
Haha, yea. Awesome move suggestion :P

[Image: maebythis.gif]
Here's the frame-by-frame-animated attack. (The GIF's kinda weird, I never produce nice GIFs anyways. Haha.)
So, is it noticeable that the attack is frame-by-frame, or does it look nice?

By frame-by-frame I mean, that I've adjusted the centery: values, to fake dvy:
Get it? :P
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#60
Looking good. In real game-speed, there shouldn't be a noticeable difference.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
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Thanks given by: Lauli , snorsorbet




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