Posts: 1,694
Threads: 62
Joined: Aug 2008
how about from when holding someone, he throws them up, and shoots acid at them in a vertical direction?
i would like to see maybe when he gets knocked down, he shoots an amount of acid around him so people cant knock you down as soon as you get up. (or am i thinking wrong?)
anyway, he should also have some sort of flip and kick in there
Thanks given by:
Posts: 631
Threads: 41
Joined: Mar 2008
or!!!
he looks like he's having a spasm, goes nuts and acid gets spilled everywhere
~its been a long time coming~
Thanks given by:
Posts: 297
Threads: 17
Joined: Oct 2008
Awesome character. Truly amazing.
Maybe you could have DvA power him up by summoning a spectral head that'll stay on his shoulders by itrk8? He could have some better attacks that way, and maybe getting knocked down would end it.
Just a thought.
Henry David Thoreau Wrote:Let your life be a counter-friction to stop the machine.
Thanks given by:
Posts: 1,708
Threads: 34
Joined: Mar 2008
07-04-2010, 09:44 AM
(This post was last modified: 07-04-2010, 09:44 AM by Lauli.)
Thank you very much :)
The only problem I'm having right now is the combination of state: 100 & cpoint. Doesn't work nicely at all. Argh.
I guess I could, instead of using dvy and state: 100, simulate the "jumping" frame by frame.
I'll post later how things are looking.
Thanks given by:
Posts: 601
Threads: 23
Joined: Dec 2009
OMG it's just fresh. pure fresh.
there's something weird with the burgundy part tho. (in Jules' lower body)
move suggestion: jumps and rolls around.
Thanks given by:
Posts: 4,878
Threads: 162
Joined: Mar 2008
Looking good. In real game-speed, there shouldn't be a noticeable difference.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt