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[char] Mikey
#51
ugh* u and Elias too...? huh :)
Fine i will make a promise i will stop using stances for atleast one move...
it's just that it is easier...thats all i rly go to say...
Prince Freeza can u show me an example of what kind of style of pants he should wear...? ;)

anyways yeah... :P
also the piece i used was Eigen...
i want to credit the person if its stealing the work...Tan00ki
@Tan00ki
if you don't like the idea of me using ur kick then i will remove it for ya...
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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#52
(01-10-2010, 01:34 AM)LutiChris Wrote:  Fine i will make a promise i will stop using stances for atleast one move...its just that it is easier...thats all i rly go to say...
dude you r a great spriter but your only flaw is that you always use bases. i mean its ok if you use bases when you are making sheets 0,1,2 but when you are thinking of a new attack you gotta make ur own base.

for gods sake for how long are we gonna use davises dash... or denisse's kicks...etc those bases will run out in no time. and also its stupid to make all you chars have the same moves as the normal lf2 char. when a new move snaps suddenly in your head dont tie your self to a base. use your imagination and imagine how the frames of the move you desire should be and just make them its not that hard. i thought it was hard at first. until alec convinced me to try it. so i did and it was darn fun and original. you might mess up at ur first tries but eventually you'll rock it!

oh and the pants issue. i didnt complain about the pants at all... i just pointed that in that running frame they look wierd and you fixed them. every one has his shading style. but here i made one on how the pants look in my imagination:
[Image: mky.png]

still nice progress man.
p.s. in that punching kicking combo you posted. in the first two frames the shoes dont have that boot shine, guess you forgot to make it...
"I'm the president of the shadow government
The grand governor of the federal reserve
Public enemy of the society
The one you cannot see the thirty three degree"
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#53
(01-11-2010, 05:07 PM)prince_freeza Wrote:  p.s. in that punching kicking combo you posted. in the first two frames the shoes dont have that boot shine, guess you forgot to make it...

i got rid of the shine cause im lazy... :D
(like Bat shoes now)
also thanks i will see how it works out... ;)
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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#54
YOU BETTER MAKE YOUR OWN MOVE!!!!!!!!!
Really at least make your own move but use other stances to help you out like the attack you came up for Manji, you used woody stance for throwing shurikens which was cool so try doing the same thing here to okay.

SO LONG AND THANKS FOR ALL THE FISH.

you will never stop me mod from saying this quote over and over again muhahahaha.
I am back, not really.
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#55
eigen is taken from a game called mind arms

if you really really are stuck on the 'original stance' sprites, would you like to see one of my characters that i've been working that's mostly 'baseless'? pm me and i can show some of the stuff.

argh i have to get off, was gonna say more but i'll probably forget it the next time i come on
~its been a long time coming~
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#56
This is a very good project and i hope you will finish it:ninjad:

The Lost Global Mod edited this post 06-19-2010 08:25 AM because:
the project is not dead, but the thread is. Please pm that kind of posts to him. Tittle it with motivation or something ;D
In other words refrain from gravedigging. Thanks.
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#57
Looks good, even though I feel like I'm adding up to the digging of this grave...
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#58
lol 4 people told me this week about Mikey ~gah (im just soooo lazy) :lion:
i will pm a moderator when the time comes, till now close this please... ;D

Marshall edited this post 07-15-2010 11:10 AM because:
if you finish it, I'll personally close this topic for you. If someone else closed it before me, I'll reopen it and close it myself just for the sake of it.
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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