Poll: Do you like this weapon?
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Yeah, sure!
83.33%
5 83.33%
It's good, but not great...
16.67%
1 16.67%
Not at all.
0%
0 0%
Definitely not.
0%
0 0%
Total 6 vote(s) 100%
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[weapon] Magic scrolls!
#51
No. I changed the IDs:
id: 130 type: 1 file: data\scrolls\scroll.dat #magic scroll-fire
id: 131 type: 1 file: data\scrolls\scroll2.dat #magic scroll-ice
id: 132 type: 1 file: data\scrolls\scroll3.dat #magic scroll-wind
id: 133 type: 1 file: data\scrolls\scroll4.dat #magic scroll-dark
id: 134 type: 1 file: data\scrolls\scroll5.dat #magic scroll-earth

Heh... does anyone know how to avoid self-moving of the stones after hitting it?
    DC-Code:
<frame> 0 S
pic: 0 state: 3005 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 26 hit_a: 0 hit_d: 110 hit_j: 0
itr: kind: 14  x: 0  y: 1  w: 60  h: 80 vrest: 1 itr_end:
bdy: kind: 0  x: 0  y: 1  w: 60  h: 80 bdy_end:
<frame_end>

frame 110= destruction frames. I'm not sure if I used it right.
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#52
dvx: 550 dvy: 550 dvz: 550
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#53
My idea:
1. Stone wall appears.
2. If someone hit it 5 times, it disappears.
3. Broken stone appears.
---
But I have no idea how to realise the second point :XD:
    DC-Code:
<frame> 0 S
pic: 0 state: 3006 wait: 3 next: 999 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 26 hit_a: 1 hit_d: 0 hit_j: 0
itr: kind: 14  x: 0  y: 1  w: 60  h: 80 vrest: 1 itr_end:
bdy: kind: 0  x: 0  y: 1  w: 60  h: 80 bdy_end:
<frame_end>
<frame> 1 S
pic: 0 state: 3006 wait: 3 next: 1 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 26 hit_a: 2 hit_d: 0 hit_j: 0
itr: kind: 14  x: 0  y: 1  w: 60  h: 80 vrest: 1 itr_end:
bdy: kind: 0  x: 0  y: 1  w: 60  h: 80 bdy_end:
<frame_end>
<frame> 2 S
pic: 0 state: 3006 wait: 3 next: 2 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 26 hit_a: 3 hit_d: 0 hit_j: 0
itr: kind: 14  x: 0  y: 1  w: 60  h: 80 vrest: 1 itr_end:
bdy: kind: 0  x: 0  y: 1  w: 60  h: 80 bdy_end:
<frame_end>
<frame> 3 S
pic: 0 state: 3006 wait: 3 next: 3 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 26 hit_a: 4 hit_d: 0 hit_j: 0
itr: kind: 14  x: 0  y: 1  w: 60  h: 80 vrest: 1 itr_end:
bdy: kind: 0  x: 0  y: 1  w: 60  h: 80 bdy_end:
<frame_end>
<frame> 4 S
pic: 0 state: 3006 wait: 3 next: 4 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 26 hit_a: 5 hit_d: 0 hit_j: 0
itr: kind: 14  x: 0  y: 1  w: 60  h: 80 vrest: 1 itr_end:
bdy: kind: 0  x: 0  y: 1  w: 60  h: 80 bdy_end:
<frame_end>
<frame> 5 S
pic: 0 state: 3006 wait: 3 next: 5 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 26 hit_a: 6 hit_d: 0 hit_j: 0
itr: kind: 14  x: 0  y: 1  w: 60  h: 80 vrest: 1 itr_end:
bdy: kind: 0  x: 0  y: 1  w: 60  h: 80 bdy_end:
<frame_end>
<frame> 6 S
pic: 0 state: 3006 wait: 3 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 26 hit_a: 0 hit_d: 0 hit_j: 0
itr: kind: 14  x: 0  y: 1  w: 60  h: 80 vrest: 1 itr_end:
bdy: kind: 0  x: 0  y: 1  w: 60  h: 80 bdy_end:
<frame_end>
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#54
[Hey look at the 1st post! It's finally released!]
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#55
the stone wall looks a bit crappy, but the rest is PWNSOME! :D

BUT: the filw 190.wav is missing...

oh, and why not a light (probably healing) one?
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#56
healing--> milk
light scroll--> timestop?(blind?)/some giant beam of light thing?
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#57
(05-19-2010, 06:59 PM)Bamboori Wrote:  the filw 190.wav is missing...
Sorry, I'm adding this as an attachment.
(05-20-2010, 02:18 AM)forgetlatios Wrote:  light scroll--> timestop?(blind?)/some giant beam of light thing?
Heh you just gave me an idea...


Attached Files
.rar   190.rar (Size: 5.99 KB / Downloads: 173)
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#58
I agree with Bamboori, the stone wall is sorta (okay, really) crap. It just looks like some sorta blob with angles jutting out all over the place. The wind scroll is rather unoriginal as well, it's just copying henry's flute thingy.
Just for randomness, maybe a 'convinience store' scroll, which rains down milk and beer bottles (hey, they do damage!).
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#59
Now I'm thinking about something like "stormy" scroll.
With thunders, yeah. I mean that during the "storm" another IDs are summoned (thunders). These teleport to the nearest character (state: 400/401) and 2 secs later do the damage (state: 18).
But the scroll of "weapons randomly falling from the sky" would be also good.

I added a new one for tests. Enjoy & write what do you think about it.
I'll upload screenshots soon. EDIT- Oh well... sorry but I'm not able to upload screenshots today...ImageShack is running soooooooooooo slow...

I've also thought of the "weapon scroll". It could work that way:
-In the first frame of 1st ball the 2nd one is summoned, and the 2nd one summons 1st etc.
-Each ball would have another "hit" frame with another weapons summoned
-But I'd have to make more IDs, or there is another solution.


Attached Files
.rar   scroll6.rar (Size: 196.95 KB / Downloads: 204)
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#60
dude, you forgot the scroll6.dat
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