Posts: 496
Threads: 21
Joined: Apr 2013
Idk, when I tried it the first time it actually worked without problems, afterwards it didn't.
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Posts: 20
Threads: 10
Joined: Feb 2014
Is there some variable to find out if the character is visible? I meat something like Rudolph's invisible move?
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Posts: 2,340
Threads: 78
Joined: Mar 2008
.blink
both blinking after getting up (leaving state 14) and Rudolfs invisibility use that same value.
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Posts: 4
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Joined: Feb 2017
how to know what is the char id?
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Posts: 2,140
Threads: 64
Joined: Sep 2008
If you want to check for target id, just do :
If (target.id == 0) print('template');
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Posts: 3
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Joined: Apr 2017
Hi,
is here some way how to add new move to existing original character without delete original AI? When I use ego() function, it deleted all moves except D>A (Firen's fireball).
I read somewhere it's not possible. How is it now in 2017?
Thanks.
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Posts: 2,140
Threads: 64
Joined: Sep 2008
Not really an option. You can either rewrite whole ai or add a part before original script. For now you could optionally use other id that's simply doing all basic moves but no special attacks and add new ai for these.
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Joined: Apr 2017
Add a part before original script? That's what I need. Where can I find original script? (I mean original scripts for Firen, John etc., not mean scripts of custom characters)
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