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Data Workstation 0.5d Released~ 21st June 2009
#81
Good to hear my little gadget works with your application. I would like to test it out. However, the download link seems to be broken.
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Metal Gear LF2. Feel free to play test at ^ (Project section)
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#82
hm? I waited on purpose, coz I did click on it and the download works. (the rar link).

======
the jar link was wrong. fixed. (here are the links so you don't have to go back)
http://www.lf-empire.de/azriel/DWv0.5c.rar
http://www.lf-empire.de/azriel/ext.rar
http://www.lf-empire.de/azriel/DCv0.5c.jar - right click and save target as... (coz it opens as a page apparently)


Azriel~
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#83
hooray, now i can see my sprite.
thx,
Making a Ben 10 Mod. If you wanna help, feel free to pm me. I need help with sprites. >Ben 10 LF2<
Credits to Silver from lf2-global for the avatar

(link)>Fight Me!!!<
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#84
I'm completely blown away.
But maybe you could get it to "read" the bmp-part, so something like:
If
    DC-Code:
file(0-69): sprite\sys\bandit_0.bmp  w: 79  h: 79  row: 10  col: 7

Then Pseudo-HTML ('cuz it's the only programming language I know :D)
    HTML-Code:
<SPRITE SRC="..\sprite\sys\bandit_0.bmp>

Sorry for yet another request, I'd just like to be able to edit Template without having to mess up the locations of the sprites and data :)
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#85
you're lucky u caught me in a good mood :P

and I decided not to make it work like that because of the messy deletion problem as i mentioned 1 or 2 pages back (where if u wanted to delete one char, u would have to look for the sprites in the sys folder rather than just delete one folder in let say the "data" folder (if that's where the author made it be)).

@topic
"paused" unless Wind decides to do something. I'm busy learning c(++?). (double quotes coz I may work on it from time to time).

p/s: HTML is a markup language, hence the Hyper Text Markup Language and Hyper Text Transfer Protocol



Azriel~
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#86
(03-04-2009, 09:28 PM)Azriel Wrote:  [font=courier]and I decided not to make it work like that because of the messy deletion problem as i mentioned 1 or 2 pages back (where if u wanted to delete one char, u would have to look for the sprites in the sys folder rather than just delete one folder in let say the "data" folder (if that's where the author made it be)).
thats kindof the dcers choice how to have his files distributed - or not?
this makes it impossible to easily work on original lf2 data

imo you are just lazy about it :p
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#87
ha..ha.. no. lol

just need to do something like
    JAVA-Code:
String path = dataFile.getAbsolutePath();
path = path.substring(0,path.lastIndexOf('\',path.lastIndexOf('\'))) + "\\sprite\\sys\\" + spriteName

(twice lastIndexOf thing just to move up directory)



Azriel~
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#88
Hi, i am new here and i have a problem with this DCer.

If i double klick on "Data Workstation" the programm closed itself befor any new windiws appears. I have Vista on my Laptop and it is pretty new. How to fix this.
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#89
I tested this program, but I ran into a couple problems.

Problems:

1) The tutorial pane doesn't work at all. Is the newest Java really all that I need? I downloaded from this thread's link, but the tutorial pane still doesn't work. I know I extracted the 'ext' folder right and put it into the right folder (folder 'apps' according to the directions, right?) Is there something else I need to solve this?

2) Why does it take so long to load? It took like 10 seconds to open up a data file. Is it supposed to do that, or is it because I have bad processing power (I have a single 2.66 GHz Pentium 4 processor)?

~Solomon Leung
<div style="background-image:url('http://f.imagehost.org/0086/Fill.png'); filter:alpha(opacity=70); border-top:1px solid #000000; border-right:1px solid #000000; border-left: 1px solid #000000; border-bottom: 1px solid #000000"> <table border="0" width="100%"><tr><td width="500"><img src=http://g.imagehost.org/0170/FORUM_SIGNATURE.png opacity="1" alt="Little Fighter Code Lyoko"></td><td width="30"><img src="http://www.antoninasdesigns.com/images/real-gray-square.gif" width="1" height="100"></td><td><font face=monotype corsiva><font color=#0A298F><font size="4"><b><i>~Solomon Leung</size><br><font size="2">P.S. I Just Lost <a href="http://www.losethegame.org" target="_blank" style="text-decoration: none"><font color=#0A298F>The Game</font></a></b></i></font></font></size></td></tr></table></div>
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#90
@another_user
I think you don't have java 1.6. I've linked to where u can get it in the first post.

@1477
reference panel should work (at least it works for me and phil (he did the ss)). DW folder > app > ext, though i'm sure u did that correctly. try click on the blank button on the left (that's a refresh button).
loading time should be quite fast. it loads and splits all the spritesheets as well. hm. The process is like this:

open file dialog
get all selected files
for each data file,
....decrypt
....create a new Data object instance per data file.
....find all spritesheets
....call Wind's prog to convert them to 24 bit and place them in "temp" folder. <- wait thread
....split all spritesheets into individual sprites specified in bmp part
....place the stuff into a new tab in screen
process next data file (or end)
delete all bitmaps in temp folder

thing that may cause the extra wait is the wait for the conversion of bitmaps, and also the splitting of them.



Azriel~
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Thanks given by: another_user , A-Man




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