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[solved] a little help
#1
:( 
um yeah i downloaded a character with wav data wtf so duz anyone know how to make finished charater dat into wav or viceversa
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#2
wav is sound
dat is character data

i have no idea what exactly you want to do with them
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#3
First, where did you download the character? If it's from LFE there should be a readme file that explains where to put the stuff. If it's not downloaded from LFE, I assume that you do it like usually:
paste the dat-files into the data\-folder, the images into the sprite\sys\-folder, and the wavs into data\, too. For the character: open data\data.txt, insert a line under all the other characters where you insert a new line:
id: xyz type: 0 file: data\yourcharacter.dat (where xyz represents an id that isn't taken yet)
If you have some attacks-files (like a ball-attack), you won't come around to open your character-file and search for the term oid:. The number behind represents the id in data.txt. If it doesn't appear yet, you know what the id of the attack has to be. It's, of course, more complicated if you have more than 1 attack-file, then it's a lucky thing.
Hopw this helps ;)
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#4
Erm...Are you trying to convert data files into wave sounds and vice-versa? Because that kinda makes no sense at all.

Mods, feel free to dispose of this if i'm missing the point
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#5
Pheonix, you're confusing him.
Anything that ends in .wav is to be put in to the data folder, everything that ends with .dat is also in the dat folder, and everything that is .bmp is in sprite/sys.
If that doesn't work then just make a folder with the name of the char and put all the stuff there.
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#6
...now where is pillsbury? (the starter of this thread)
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#7
dude i downloaded luke skywalker and hes all wav data check it
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#8
Installation:
- Move the sprite-folder and the data-folder into your LF2-directory
- Add these lines to data.txt (to the object-part):

id: 29 type: 0 file: sprite\luke\luke.dat
id: 360 type: 3 file: sprite\luke\luke_ball.dat

- Have fun playing!

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did you read and follow these instructions!?
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#9
Yeah pheonix...
Code:
First, where did you download the character? If it's from LFE there should be a readme file that explains where to put the stuff. If it's not downloaded from LFE, I assume that you do it like usually:
paste the dat-files into the data\-folder, the images into the sprite\sys\-folder, and the wavs into data\, too. For the character: open data\data.txt, insert a line under all the other characters where you insert a new line:
id: xyz type: 0 file: data\yourcharacter.dat (where xyz represents an id that isn't taken yet)
If you have some attacks-files (like a ball-attack), you won't come around to open your character-file and search for the term oid:. The number behind represents the id in data.txt. If it doesn't appear yet, you know what the id of the attack has to be. It's, of course, more complicated if you have more than 1 attack-file, then it's a lucky thing.
Hopw this helps Wink
vs.
Code:
Anything that ends in .wav is to be put in to the data folder, everything that ends with .dat is also in the dat folder, and everything that is .bmp is in sprite/sys.
If that doesn't work then just make a folder with the name of the char and put all the stuff there.
-_-

And I was kinda assuming that pillsbury knew he had to put stuff in the data.txt...
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