08-16-2008, 07:09 AM
Well Here's another problem. While executing an attack I want all screen activity to pause. Please help me to do that.
My new character VK.
Screen Activity Pause
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08-16-2008, 07:09 AM
Well Here's another problem. While executing an attack I want all screen activity to pause. Please help me to do that.
My new character VK.
08-16-2008, 08:50 AM
If you don't care about the pause-logo, press F2 directly after your pressed the input for your attack. Press F2 again to move foward one TU. Pretty usefull if you want to study attacks precisely
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~ "Freeze, you're under vrest!" - Mark, probably. » Gallery | » Sprites | » DeviantArt
08-16-2008, 08:52 AM
Think you don't get it. I want not to study the attacks. I want the all characters on the screen to stop moving while executing the attack to make it look nice. That's a DC question.
My new character VK.
08-16-2008, 08:58 AM
Delete the bdy of the char and make a state: 18 object that permanently (Really permanently) hits other characters with a negative fall. That way the characters would stop moving aswell as all other balls that have a bdy.
08-16-2008, 09:06 AM
(08-16-2008, 08:52 AM)vktewari Wrote: Think you don't get it. I want not to study the attacks. I want the all characters on the screen to stop moving while executing the attack to make it look nice. That's a DC question. Seems so that I didn't get it :P anyways, this here could help ya clicky
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~ "Freeze, you're under vrest!" - Mark, probably. » Gallery | » Sprites | » DeviantArt
08-16-2008, 10:04 AM
Well Here's the move
Code: <frame> 260 kamehameha Code: <frame> 100 pause My new character VK.
In the itr an zwidth: 999 is missing. And if opponents still fall down you need to try something else...
08-16-2008, 10:22 AM
I have noticed that they fall down when in the first frame of dashing they are hit.
My new character VK.
08-16-2008, 11:30 AM
oh, I think this is because of the source code. When they are in this particular frame, their defense is 0, and regardless of the fall-value, they'll be knocked out. Dunno if there is any possibility to prevent that, though....
The shaking is caused by the itr itself. It's definately not designed to block others, especially kind: 0 :P What you could also try is to change the itr to kind: 14, sometimes it works and sometimes not...
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~ "Freeze, you're under vrest!" - Mark, probably. » Gallery | » Sprites | » DeviantArt |
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