10-02-2010, 05:33 AM
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plankton's sprite
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10-02-2010, 05:38 AM
About colouring the scythe, you can use the original LF hoe (aka the scythe that falls down randomly ingame) as a help in shading.
I honestly liked the second one better. The hair looks awesome and there shouldn't be outlines inbetween shadings (and feet XD) ![]() Graphic Stuff|Tania|Indo Fighter|Sprites|Comics| News of my days: My graphics skills will go better. Eventually...
10-02-2010, 12:07 PM
Holy Snapkatarfhghaf
![]() dude, great composition and layout design, im kinda surprised it's not finnished I like both of them but the hair wins it all... ![]() as Taniaetc already mentioned already, make sure u finnish tht sythe... and may i might ask are those feet or shoes? lol :P
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
10-02-2010, 02:14 PM
The one with the hair is definitely better. You should add some shading to it, though.
The head of the scythe seems a bit too thick to me( length is ok), but otherwise it's fine. For colouring weapons (or any other kind of shiny metal), you should use rather strong highlights. You may also do some light-reflexes, but that isn't necessary. And yeah, looking at the original LF2 or real pics usually helps a lot.
10-03-2010, 10:47 AM
@Tania
Good idea, too bad i uninstalled LF2 a whiile back @Ludacris Tis barefeet ![]() @Reaper If by head of the scythe you mean the blade then i think i just fixed it teensy update on that sprite: Failed attempt to shade- Yay or Nay?? ![]() I think Yay ![]()
10-03-2010, 02:51 PM
If those are feet, then u must have the toes...
look back @ Julian or Justin... i kinda preferred the old hair (something like Henry's)
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
10-03-2010, 05:31 PM
Yay. There is no reason to give such a perfect thing a nay, except for shoes.
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