10-25-2010, 02:27 PM
You have, for example, firzen's wave. How to make two waves going right and left at the same time, for example, from horizontally outstretched hands?
[solved] Double-sided attack wave - how to make one?
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10-25-2010, 02:27 PM
You have, for example, firzen's wave. How to make two waves going right and left at the same time, for example, from horizontally outstretched hands?
10-25-2010, 02:33 PM
(This post was last modified: 10-25-2010, 02:35 PM by The Lost Global Mod.)
you opoint the "ball" at two positions? and you have to put in the dvx value a minus in one ball i guess so that i runs into the other direction.
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should totally allow people to be all trolley on their birthday ![]() Thanks given by: paschendale
you can refer to Louis' blast push therefore. he first creates an invisible object with a short waiting time after actually going to the ball frames. after this waiting time, the char opoints the second ball in the other direction.
if you don't understand, study the blastpush-frames from louis, especially the opoints/waits and the blastpush ball, especially the frames that are opointed. edit: phil you damn ninja! @phil: well i needed some time to write this :P
Thanks given by: paschendale
10-25-2010, 03:16 PM
Facing: 0 spawns an object facing/moving in the direction you're looking, facing: 1 does exactly opposite.
Use 2 opoints (in 2 frames) which are identically besides one having a facing:0, the other one 1, and it will spawn a 2-sided attack. Please, don't tell new people to check Louis/Henry Blastpush frames. They are seriously the most confusing piece of DC the original LF2-chars contain XD My Creations: (Click to View) Return (String) System.getNewsOfTheDay(); Barely active, expect slow responses. If at all. Greetz, Alblaka Thanks given by: paschendale
10-25-2010, 07:54 PM
(This post was last modified: 10-25-2010, 07:57 PM by paschendale.)
OK, thanks for the replies, it works. But now the wave comes from the same point on the right side of the char. How to make the left wave on the left side?
10-25-2010, 07:58 PM
you used two opoints, right? now simply reduce the x value in the opoint which will produce the ball that goes left
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