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Alectric's later sprites
yea like you said man this is you best sprite in lf2 proportions so far. and i see you failed at the fro part as well :D but no worries man it still looks awesome. atm i am looking at his hair as if it was a spickey kind of hair not a fro. also i want to ask. was the base perspective intentional?? i mean yea it looks lf2 styled but his body is facing us directly. i just wanna know did you do that on purpose or what? cuz if its not try working on the perspective next time cuz that the only thing this sprite is missing other than that looks good.
"I'm the president of the shadow government
The grand governor of the federal reserve
Public enemy of the society
The one you cannot see the thirty three degree"
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I was experimenting lately to see if i could implement some of the new stuff i learnt into my sprites.
I drew the first yesterday, and the second today. This is mainly an attempt to get noticed by HQ :P (hi, been a long time since i last saw you :P)

[Image: strangeface.png][Image: awesomesauceexpreiment.png]

The first sprite had a few inspirations from places (mainly Full metal alchemist) and the second one was an experiment that turned out better than expected (i was trying to make a lf2-real life proportions cross over, i hope i succeeded, because im quite happy with it, though his face is strange for some reason)

Also, i keep trying to implement necks into the sprites now, so hopefully thats an improvement on my previous lot.
Im having a little trouble with nice hair styles and lf2-styled eyes, but ill get re-used to it.

If you are going to C&C, please be nit-picking, even though it will annoy me, i want to get as much as i can right.
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(11-13-2010, 05:03 AM)Alectric Wrote:  I was experimenting lately to see if i could implement some of the new stuff i learnt into my sprites.
I drew the first yesterday, and the second today. This is mainly an attempt to get noticed by HQ :P (hi, been a long time since i last saw you :P)

[Image: strangeface.png][Image: awesomesauceexpreiment.png]

The first sprite had a few inspirations from places (mainly Full metal alchemist) and the second one was an experiment that turned out better than expected (i was trying to make a lf2-real life proportions cross over, i hope i succeeded, because im quite happy with it, though his face is strange for some reason)

Also, i keep trying to implement necks into the sprites now, so hopefully thats an improvement on my previous lot.
Im having a little trouble with nice hair styles and lf2-styled eyes, but ill get re-used to it.

If you are going to C&C, please be nit-picking, even though it will annoy me, i want to get as much as i can right.

I like both of these no comments hair style is vgood and shading is also Well keep it up:D
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(11-13-2010, 05:03 AM)Alectric Wrote:  I drew the first yesterday, and the second today. This is mainly an attempt to get noticed by HQ.

Don't we all?

The sprites are quite good,not the best from you,the muscle guy has good clothing folds,but the face seems a bit weird.The jacket guy has a great style,but on his t-shirt the shading is not that good.

all in all,9/10.
Feel free to check out My Sprites
"A mistake is simply another way of doing things."
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Love those cloth folds all over the place. If you want a more lf2 style though, (try to) reduce it.
no comments on the first sprite.
Second sprite though, has some flaws. His right (in our view) should be more towards the edge, as most lf2 chars face the right. the legs also need to be a bit longer. everything else is perfectly fine.
[Image: abstractdaad.png]
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The shirt and arms of the of the guy inspired by real-life proportions is absolutely awesome. The pants look a bit flat for some reason, and there's also something up with his face as you said.

TITLE: a idea
make cave for bear?
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Thanks given by: Alectric
nice subtle but pronounced chest muscles along with natural folds of the shirt

can't pinpoint what's wrong with the face, but the legs are a bit short
you don't want to see this (Click to View)
avatar by Una
the other by xFire
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excuse my speeling...
When applying wrinkles you rly hafta nail each ending with a smooth finnish, sometimes when u have too many it'll look bad. I also notice that you really should use contrast the lights from darks, it's fairly noticable but faids...idk just bothers meh, they should both stand out 30 value pts. away :P
i really like the 2nd one, for some odd reason
as snor mentioned already, even though it does not have the LF2 proportions it still has human proportions...
you really need to apply the 2nd chest wit the 1st...
also need to work on facial expressions since they generally looks the same as ur previous... :P
idk how to tell u how to fix the faces but experimenting, usually enlarging the sprite will help you... ;)
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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Thanks for the advice, ill keep practicing :P
I agree with the contrast of the colours, but i was trying to experiment so it was on purpose.
Also, im fixing the face for the second one, and now the legs. I think i need to look up the proportions of legs, as the lower and upper leg look the same on my sprites.
But as i said, this was an experimental sprite between human and Lf2 proportions, so the legs are probably like that :P

Anyway, if anyone is interested, i painted this base first.
[Image: baseu.png] >> [Image: awesomesauceexpreiment.png]
Feel free to use, but please show a little credit.
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Wow wow wow. Great foldings. Really looks natural. Looks humanly. Nice Shape of chest , shoulders etcetera. I like the hair btw.
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