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[solved] Healing
#1
I thought about making little better heal for John so how can i make him heal HP that isn´t dark red?
[Image: barss.png]
I know there is state 1700 that heals John, but what state could also heal that blue area?
And i think there is also that bug that i can heal over that HP bar, but can i prevent it somehow?
E. And i also know some NTSD version had same thing with Sakura, but unfortunately NTSD datas aren´t made with DC so i can´t open them ;<
Sorry bad English :p

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#2
use state: 18, itr kind 0 with injury: -ve (like injury: -10 to heal 10 hp). the thing is, the dark red bar decreases by (injury / 3), so decreasing by -10/3 is +3 (so adds 3 points). max hp is 500, so if you go over, it gets buggy. you can fix it with a state: 17.



Azriel~
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#3
(12-27-2010, 08:20 AM)Azriel Wrote:  use state: 18, itr kind 0 with injury: -ve (like injury: -10 to heal 10 hp). the thing is, the dark red bar decreases by (injury / 3), so decreasing by -10/3 is +3 (so adds 3 points). max hp is 500, so if you go over, it gets buggy. you can fix it with a state: 17.



Azriel~

erm, tell me if I`m wrong - state 17 for the fix is the drinking state - but i think the char also needs to hold a bottle of milk in hands - or not? I never tryed, so I`m interested :p
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#4
Well i tried both states, but:
17: Heals only enemy and nothing if itr has only kind: 0 and injury: -xx (there isn´t even that shiny effect in HP bar)
18: Makes firen flame effects, fire frame also has state 18 :p but heals nothing. (-||-)
Heal frame:
Normal heal (how it works):
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#5
well, first question to ask: is there a frame 252 with next 253? I hope so, cause if not the opoints wont work.

Second: in the first spoiler-frame, use the opoint to create a frame with state 18 and no image which hurt the char with a negative amount of injury. Best would be to use some cannon dat.-files for those cause they dont have a shadow no matter which state you use and if the burning smoke annoys you - there`s a tut on the mainsite on how to hide it...
Another important part: make the region somewhere at y: 1000 so it dont hurt anyone else...

I think you got mixxed up with state 18 and 17 - 18 is for "healing" - means dealing negative damage on yourself. 17 is to correct graphic-bugs in this case (normally it`s used for weapon_drink frames, so go check them out to see how they works...).

I think we can have this way easier anyways: check out this:

http://www.lf-empire.de/en/lf2-empire/ad...6-heal-500

all you have to do is change the amount in injury where it is negative to something smaller, that`s it...
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#6
Thanks, that link helped.
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