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[solved] A neophyte trying to DC...
#11
okay I tried to solve most problems. attack/teleport works now,cleg is "stronger", falling also makes you teleport.
not sure about your problem above though, didnt happen to me.

(12-29-2010, 12:38 PM)Alblaka Wrote:  Probably possible, if you create an T3-object, following him and containing the itr/kind:0 for the attack. The object must have state 3005.
If characters hit the Julian-Ball, it will be slowed at most.
If a 3005 hits it, it will disappear (and therefore can't hit Woody).

the problem is the explosion which is created after the ball is hit by a 3005 object

Quote:I got a feeling that there shouldn't be 2 frame 271s...
Edit: Uh yea forgot to delete one while coping your code, updated the file with fixed teleport


Attached Files
.dat   woody_ball.dat (Size: 9.15 KB / Downloads: 57)
.dat   woody.dat (Size: 83.98 KB / Downloads: 55)
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#12
I got a feeling that there shouldn't be 2 frame 271s...

EDIT: Also, teleport not working at all anymore.

EDIT2: And still, when I stand too near the opponent, facing away, teleport doesn't function properly.

EDIT3: Cleg still is as weak, but it makes an invisible object that doesn't seem to do anything and keeps on moving even after the move is over. Fixed now.

(12-29-2010, 01:05 PM)~Dome~ Wrote:  updated the file with fixed teleport
Still, not working.
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#13
the question is what do you really want to have? the point is that you can't get the information in which direction the opponent is facing. The only thing were you state a direction of an object is the facing in an opoint but that doesn't really help you here / the teleport would take to long if you work with that.

so you either stick to teleport I attached above or you use the normal teleport [with/without a turn]


Quote:EDIT3: Cleg still is as weak, but it makes an invisible object that doesn't seem to do anything and keeps on moving even after the move is over.

Then you forgot to use the woody_ball.dat I attached, its there for a reason :P

Quote:EDIT: Aaaand another problem: The cleg is "stronger" only during the time that the original cleg is, but I have the cleg so, that you keep tapping attack to keep doing it. The "ball" dissapears after the "first" cleg.
move the opoint from frame 261 to frame 262 [or to the frame you start again]
Quote:Tried, but for some reason it didn't work, I have no idea why. Maybe I did something wrong? <.<
Can you post the frames?
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#14
The teleport you gave just turns the character around, nothing else... The hit-teleport works, but the hit_Uj one doesn't anymore.
I put the frame to where the hit-frame is and I got it working. The original teleport just stays there now, not used.

(12-29-2010, 01:40 PM)~Dome~ Wrote:  
Quote:EDIT3: Cleg still is as weak, but it makes an invisible object that doesn't seem to do anything and keeps on moving even after the move is over.

Then you forgot to use the woody_ball.dat I attached, its there for a reason :P
*epicfacepalm*
I forgot that I renamed the ball, because I wanted to keep the original Woody... Fixed now.



EDIT: Aaaand another problem: The cleg is "stronger" only during the time that the original cleg is, but I have the cleg so, that you keep tapping attack to keep doing it. The "ball" dissapears after the "first" cleg.
(12-29-2010, 01:40 PM)~Dome~ Wrote:  
Quote:EDIT: Aaaand another problem: The cleg is "stronger" only during the time that the original cleg is, but I have the cleg so, that you keep tapping attack to keep doing it. The "ball" dissapears after the "first" cleg.
move the opoint from frame 261 to frame 262 [or to the frame you start again]
Tried, but for some reason it didn't work, I have no idea why. Maybe I did something wrong? <.< For some reason started to work.



Solved? :3
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