01-16-2011, 04:34 PM
im interested in what custom things everyone currently has in their lf2 game
and i figured easiest way to find out is by sharing what our data.txt files look like
so grab those code tags, copy paste your data.txt and show us what weapons, characters, items and backgrounds you like running your game with right now
____________________________
ok, first of all this is actually my work.txt as the data.txt is an original clean installed version
i like running an original unmodified exe and one that loads all this i can work with
i can add more links if available in case you are interested
and i figured easiest way to find out is by sharing what our data.txt files look like
so grab those code tags, copy paste your data.txt and show us what weapons, characters, items and backgrounds you like running your game with right now
____________________________
DC-Code:
<object> #sandbag id: 84 type: 0 file: sandbag\v6.dat id: 848 type: 4 file: sandbag\v6.dat id: 85 type: 0 file: sandbag\v5.dat id: 858 type: 1 file: sandbag\v5.dat #id: 86 type: 0 file: sandbag\v4.dat #id: 868 type: 2 file: sandbag\v4.dat #id: 89 type: 0 file: sandbag\v3.dat #id: 898 type: 2 file: sandbag\v3.dat #id: 87 type: 0 file: sandbag\v2.dat #id: 878 type: 1 file: sandbag\v2.dat #id: 88 type: 0 file: sandbag\v1.dat #id: 888 type: 4 file: sandbag\v1.dat #silva #id: 3 type: 0 file: work\silva\silva.dat #id: 240 type: 3 file: work\silva\silva_exp.dat #id: 241 type: 4 file: work\silva\silva_weap.dat #aeron #id: 38 type: 0 file: work\aeron\aeron.dat #id: 2000 type: 1 file: work\aeron\aeron_ww.dat #julio #id: 55 type: 0 file: data\julios6swords\julio.dat #id: 56 type: 0 file: data\julios6swords\justin.dat #id: 150 type: 2 file: data\julios6swords\weapon1.dat #id: 230 type: 3 file: data\julios6swords\justin_ball.dat #id: 231 type: 3 file: data\julios6swords\justin_ghost.dat #id: 232 type: 1 file: data\julios6swords\weapon12.dat #id: 233 type: 3 file: data\julios6swords\unreal.dat #id: 413 type: 2 file: data\julios6swords\julio_suit.dat #id: 600 type: 3 file: data\julios6swords\template_ball.dat #blark #id: 502 type: 0 file: work\blark\blark.dat #id: 624 type: 3 file: work\blark\blark_cap.dat #clide id: 13 type: 0 file: work\clide\clide.dat id: 294 type: 3 file: work\clide\clide_explode.dat id: 295 type: 3 file: work\clide\clide_ball.dat #rocky #id: 12 type: 0 file: work\rocky\rocky.dat #id: 296 type: 1 file: work\rocky\rocky_weaponbits.dat #id: 297 type: 1 file: work\rocky\rocky_weapon.dat #id: 298 type: 3 file: work\rocky\rocky_column.dat #lighto #id: 50 type: 0 file: work\lighto\lighto.dat #id: 500 type: 1 file: work\lighto\lighto_wp.dat #id: 501 type: 3 file: work\lighto\lighto_shadow.dat #id: 502 type: 4 file: work\lighto\lighto_ball.dat id: 0 type: 0 file: data\template.dat id: 52 type: 0 file: data\julian.dat id: 51 type: 0 file: work\firzen.dat id: 50 type: 0 file: work\louisEX.dat id: 38 type: 0 file: data\bat.dat id: 39 type: 0 file: data\justin.dat id: 37 type: 0 file: data\knight.dat id: 36 type: 0 file: data\jan.dat id: 35 type: 0 file: data\monk.dat id: 34 type: 0 file: data\sorcerer.dat id: 33 type: 0 file: data\jack.dat id: 32 type: 0 file: data\mark.dat id: 31 type: 0 file: data\hunter.dat id: 30 type: 0 file: work\bandit.dat id: 1 type: 0 file: work\deep.dat id: 2 type: 0 file: work\john.dat id: 4 type: 0 file: work\henry.dat id: 5 type: 0 file: work\rudolf.dat id: 6 type: 0 file: work\louis.dat id: 7 type: 0 file: work\firen.dat id: 8 type: 0 file: work\freeze.dat id: 9 type: 0 file: work\dennis.dat id: 10 type: 0 file: work\woody.dat id: 11 type: 0 file: work\davis.dat id: 99 type: 4 file: work\stone.dat #stone id: 100 type: 1 file: data\weapon0.dat #stick id: 101 type: 1 file: data\weapon2.dat #hoe id: 105 type: 3 file: work\dennis_ball.dat #filled_box1 id: 107 type: 3 file: work\davis_ball.dat #filled_box2 id: 120 type: 1 file: data\weapon4.dat #knife id: 121 type: 4 file: data\weapon5.dat #baseball id: 122 type: 6 file: data\weapon6.dat #milk id: 150 type: 2 file: work\weapon1.dat #stone id: 151 type: 2 file: work\weapon3.dat #wooden_box id: 123 type: 6 file: data\weapon8.dat #beer id: 124 type: 1 file: data\weapon9.dat #< id: 217 type: 2 file: data\weapon10.dat #louis_armour id: 218 type: 2 file: data\weapon11.dat #louis_armour id: 300 type: 5 file: data\criminal.dat #criminal id: 200 type: 3 file: work\john_ball.dat id: 201 type: 1 file: work\henry_arrow1.dat id: 202 type: 1 file: work\rudolf_weapon.dat id: 203 type: 3 file: work\deep_ball.dat #drinks_box id: 204 type: 3 file: work\effects.dat id: 206 type: 3 file: work\woody_ball1.dat #filled_box1 id: 207 type: 3 file: work\woody_ball2.dat #filled_box2 id: 208 type: 3 file: data\henry_arrow2.dat id: 209 type: 3 file: work\freeze_ball.dat id: 210 type: 3 file: work\firen_ball.dat #explosive_box id: 211 type: 3 file: work\firen_flame.dat #explosive_box id: 212 type: 3 file: work\freeze_column.dat id: 213 type: 1 file: work\freeze_weapon.dat id: 214 type: 3 file: work\john_biscuit.dat id: 215 type: 3 file: work\dennis_chase.dat #drinks_box id: 216 type: 3 file: data\jack_ball.dat id: 219 type: 3 file: data\jan_chaseh.dat id: 220 type: 3 file: data\jan_chase.dat id: 221 type: 3 file: work\firzen_chasef.dat id: 222 type: 3 file: work\firzen_chasei.dat id: 223 type: 3 file: data\firzen_ball.dat id: 224 type: 3 file: data\bat_ball.dat id: 225 type: 3 file: data\bat_chase.dat id: 226 type: 3 file: data\justin_ball.dat id: 228 type: 3 file: data\julian_ball.dat id: 229 type: 3 file: data\julian_ball2.dat id: 998 type: 5 file: data\etc.dat id: 999 type: 5 file: data\broken_weapon.dat <object_end> <file_editing> data\nothing.txt <file_editing_end> <background> id: 4 file: bg\sys\hkc\bg.dat id: 2 file: bg\sys\lf\bg.dat id: 3 file: bg\sys\sp\bg.dat id: 5 file: bg\sys\gw\bg.dat id: 6 file: bg\sys\qi\bg.dat id: 7 file: bg\sys\ft\bg.dat id: 9 file: data\julios6swords\bg.dat id: 8 file: bg\sys\bc\bg.dat id: 1 file: bg\sys\cuhk\bg.dat id: 0 file: bg\sys\thv\bg.dat id: 10 file: bg\new\h2h\bg.dat id: 11 file: bg\new\ac\bg.dat id: 12 file: bg\new\me\bg.dat <background_end> |
ok, first of all this is actually my work.txt as the data.txt is an original clean installed version
i like running an original unmodified exe and one that loads all this i can work with
the characters (Click to View)
the backgrounds (Click to View)
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves