08-25-2008, 11:59 AM
(There's a reason why this title is very long)
It's so this post will contain nothing!
It's so this post will contain nothing!
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Making moving inanimate objects summon other moving innanimate objects
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08-25-2008, 11:59 AM
(There's a reason why this title is very long)
It's so this post will contain nothing!
Check out my portfolio
08-25-2008, 12:52 PM
erm.... what do you mean by that?
are you talking about dead people summoning other stuff?
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~ "Freeze, you're under vrest!" - Mark, probably. » Gallery | » Sprites | » DeviantArt
08-25-2008, 01:12 PM
No.
I want to make it so that when thrown, Freeze' ice sword will summon another ice sword. Said ice sword will move along the xyz axis.
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still not very clear
but if you are talking about bringing one objects z movement to the one it spawns - thats impossible youll have to do sth like freeze' icicles with a 'mother' object - but even there the icicles dont move the direction you pressed (zmovement is only set by either AI/player or hit_j in type3 objects - there however it is only either up or down) favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
08-25-2008, 01:22 PM
Put a opoint in the throwing frames, du'h
08-25-2008, 01:27 PM
(This post was last modified: 08-25-2008, 01:28 PM by Deus Ex Machina.)
Don't take me wrong here, Lauli, but I think I'm not completely incompetent :/
Well, YinYin answered my question (sorta) (that it's impossible :/) UnSolved Indefinately, i guess. EDIT: Wait, YinYin, I meant that I want it so that the 2nd ice sword mirrors the movement of the 1st. And since the 1st moves along the z-axis, I want the 2nd one to do that too.
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08-25-2008, 01:35 PM
(08-25-2008, 01:27 PM)Deus Ex Machina Wrote: Don't take me wrong here, Lauli, but I think I'm not completely incompetent :/not anymore at least :p (08-25-2008, 01:27 PM)Deus Ex Machina Wrote: Wait, YinYin,yes thats what ive been talking about i still dont get what you really want to achieve with this could it be solved by making the icesword spawn itself another one holding it - and dropping it once its back on the ground? favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
08-25-2008, 02:27 PM
No, that won't work.
I can't even get the sword to move along an uncontrolled zaxis, so my plan's busted indefinately :/
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08-25-2008, 03:13 PM
well they would move together and become seperate objects as soon as they get hit or drop
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
08-25-2008, 04:33 PM
They don't have to be separate, it'll disappear after about 20 TU's.
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