Poll: Why a few special moves is original LF2?
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M. and S. Wong thought that peoples can not remember a lot of moves
0%
0 0%
Many special moves are not necessary
71.43%
10 71.43%
M. and S. Wong was tired to made more frames
28.57%
4 28.57%
Total 14 vote(s) 100%
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Why only a few special moves and a simple stage are original LF2 ?
#1
Maybe you have never thought why characters in normal LF2 have usually 4 moves.Marty and Starsky Wong have put a lot of frames in each character (about 230 frames) and just a few for special moves.
Why they have put just a few?
Maybe they have thought that players,can not remember a lot of special moves.Ex: they may thought that a player can not remember d>j;d>a;dvj;dva;d^a;d^j;dvaaa.


What do you think?
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#2
seems like you don't know those ntsd players, an ntsd char has about 10 different special moves and they can remember all of them, for each character, and there are alot characters... so I doubt it's something about how good people can remember them... I think it's 4 to make it more balanced and not so chaotic
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#3
Thanks to TheNave for reminding me but I was to post it before you!(anyways) Im also playing NTSD and remember all of Naruto, Itachi, Kakashi and Sasuke's moves. Well, its true that most have only 4 or something like that to make them balanced. But 56%(estimated, just see Alb's chars) of players like many bunch of moves.
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#4
@Nave
I know ntsd characters.But at LF2 turbo 4,chars have about 17 moves (deep 22).

While lf2.5 have 6-7 moves per char and game there for those char is balanced.
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#5
Well, I think empirefanstasy (jon) is wrong because, In lf2.5's dennis if simply uses D^J or DvJ anytime non-stop its impossible to hit him. Also, if Davis uses his DJA(while using F6) non-stop nobody can hit him because of his high fall and high range itr.
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#6
The moves have MP costs for a reason, so you cannot determine how balanced a mod is if you press F6. Same counts for the original LF2. Survival with Rudolf and F6 on Crazy? Easy peasy.

And yes, most likely to keep the game balanced. Each special move is special in its kind as to correctly use it in the correct situation. There weren't any more moves neccessary for more balancedness.
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#7
I'd say that the number of moves is more a game design thing than to keep it balanced. A simpler game with the same desired effect is better than a more complex game (I am talking about controls and understanding the game, not actual tactical depth of the game)

The reason I don't think it's a balance thing is because, regardless of whether balancing is an easier task or not when the amount of moves is reduced, LF2 never was really balanced in the first place, was it? I don't play LF2 at high level at all but it seems like Davis' Dragon Punch is just a broken move, so broken that it had to be limited in the LFE championship. (Would a legitemate player care to back me up on this statement? :P)

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#8
(04-19-2011, 01:03 PM)snorsorbet Wrote:  The reason I don't think it's a balance thing is because, regardless of whether balancing is an easier task or not when the amount of moves is reduced, LF2 never was really balanced in the first place, was it? I don't play LF2 at high level at all but it seems like Davis' Dragon Punch is just a broken move, so broken that it had to be limited in the LFE championship. (Would a legitemate player care to back me up on this statement? :P)

Well it's not like DP has a 100% hit rate. Its range is even very limited. It's also pretty easy to avoid it and after using DP you're open against attacks.

The reason why there's a limit for it in championships is that most of the players probably don't know how to play around the enemy's DP - that would give a specific few an unfair advantage
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#9
(04-19-2011, 01:06 PM)Ramond Wrote:  Well it's not like DP has a 100% hit rate. Its range is even very limited. It's also pretty easy to avoid it and after using DP you're open against attacks.

The reason why there's a limit for it in championships is that most of the players probably don't know how to play around the enemy's DP - that would give a specific few an unfair advantage

Oh, that feels a bit strange, creating limiting rules where they aren't really needed. Ah well, I guess it's subjective, and the best players still came out on top.

Hmm, this raises the question: What would the balance look like if all characters were played flawlessly and perfectly down to the most minute detail? I guess only speculation is possible, but I still find the question interesting... Glargh, what has balance talk on TL done to my brain? >_>

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#10
(04-19-2011, 10:42 AM)TheNave Wrote:  I think it's 4 to make it more balanced and not so chaotic
+1.


Also, I have a very mundane theory: because they didn't want to waste so much time on each character :p

If you have to create 30 characters as a one-man-team, you will most likely think twice if you're done with a character or not. Even the subchars (except for Bandit, Hunter, and Knight) have an arsenal of different moves, so the amount of work to put into each char is not insignificant. So yeah, many moves = work = No.
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